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Neue Rezensionen von DannyLJay

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5 Personen fanden diese Rezension hilfreich
3.3 Std. insgesamt (0.6 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
I can't say after playing Onward, that I can recommend this game at all.
People say it's a quicker or more friendly alternative to Onward, I think that's completely untrue.
Whilst quicker, it's not quicker in the good sense, you can often die in the middle of buying items, there's 1 map, and the gunplay isn't even very good.

The community is quiet, and actually extremely derogatory or tryhard, with the typical "get ♥♥♥♥♥♥ kid" after every kill, whereas in Onward everyone is totally friendly literally every single time, I've never had a bad experience and it took me 30 minutes in this game, says a lot.

Onward offers quicker play with maps like Suburbia or Subway, and the slower maps tend to be the bigger ones, I'd much rather go play those than any version of this.

PROS -
Better sniping, unarguable that I had a good time with the snipers in this game compared to other VR titles, shame the map sucks for it.
Funny sprint animation.
Pretty good performance.

CONS -
Gunplay is overall sub-par.
Dying mid-purchase frequent.
Community is a bag of ♥♥♥♥♥.
Clunky inventory system (Moreso than Onward, weird right?)
VR CSGO clone gone bad.

Overall if you want to play CSGO in VR, probably your kinda thing, but in every situation I would still recommend Onward over this.
Verfasst am 1. März 2017.
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Niemand hat diese Rezension als hilfreich bewertet
54.8 Std. insgesamt (34.8 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
It's cool.
9.3/10
Verfasst am 24. November 2016.
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4 Personen fanden diese Rezension hilfreich
84.8 Std. insgesamt (74.9 Std. zum Zeitpunkt der Rezension)
Life is Feudal appeals to some things I've longed for in a video game. Community.
You're tasked to thrive in this land with others, but the journey is arduous to go alone, whilst you can do so by all means, the game does reward you for partying up due to the skill cap system, to go into depth;
Every server has a unique skillcap and XP rates, some servers have a relatively low skill cap to ensure you can't do every single thing alone, and therefore endorse co operative play, some let you do it all alone and increase the XP rates so it doesn't take as long.
I'm currently playing on a server with a 1600 skill cap, which therefore allows me to learn my core skills to survive, but I can't do everything, so I joined a few people early on.
Our small guild of 4 people consists of a hunter, a chef, a mason, and myself the architect, whilst these may be our 4 core strengths we can all help each other in other ways, I can forge whilst the chef can't, he can bowcraft whilst I can't.

The only time I've ever felt such community was back in the days of the DayZ Arma 2 mod, before the KoS craze, it was amazing, I believe now LiF has filled this void.
I intend to be a full time architect on this server, and to help build for those who can't, and get paid in resources I can't otherwise acquire. All you need to do, is thrive, and you can help others to do so too.

The PvP is also greatly thought out but rarely sought after, Judgment Hour comes every 3 days in my experience, where all of your gear is not protected by your claim, but is free to be looted by all, this creates an intense purge like feeling that both scares me and makes me laugh. People tend to go crazy around this time to get anything they can get their paws on, I've not yet died at all in my (current) 42 hours of gameplay, but all you lose is the gear you hold, and some XP (More xp if you have negative karma)

After 42 hours, I've only just obtained all my core skills, this can be percieved as a pro or a con, to me, It's both, I enjoy the everlasting gameplay but at times some skills are just a drag to learn.
My point is, after 42 hours, I've barely scratched the surface of what the game has to offer, and I'm already loving it.
I'm learning architecture, yet I've barely built anything amaazing so far, what happens when I learn Bowcraft, warfare engineering, herbology, Masonry, Carpentry? I can get endless gameplay out of something like this.

TL;DR 10/10
Verfasst am 19. Juni 2016.
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Niemand hat diese Rezension als hilfreich bewertet
1 Person fand diese Rezension lustig
135.3 Std. insgesamt (42.8 Std. zum Zeitpunkt der Rezension)
5/7
Verfasst am 1. Januar 2016.
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Ergebnisse 1–4 von 4