19
Products
reviewed
147
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in account

Recent reviews by Chasedownall

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Showing 1-10 of 19 entries
No one has rated this review as helpful yet
426.3 hrs on record (426.2 hrs at review time)
I finally beat Fatalis, in preparation for the release of Monster Hunter Wilds, and that hunt was genuinely the most accomplished I've ever felt in a very long time.
Posted 29 June.
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2 people found this review helpful
12.2 hrs on record (3.8 hrs at review time)
Early Access Review
This game isn't even fully out yet and I've already 100%'d all of its available content. I will definitely come back once it fully releases.
Posted 17 June.
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No one has rated this review as helpful yet
3,544.9 hrs on record (2,125.7 hrs at review time)
This is my *most* played "game" now. I HIGHLY recommend it!
Posted 13 March.
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1 person found this review helpful
49.5 hrs on record (27.1 hrs at review time)
This game made me cry like a baby. 7+ games with Kiryu and the second time the Yakuza / Like a Dragon universe has made me cry *this* hard. The first being near the end of Yakuza 3.
Posted 12 November, 2023.
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No one has rated this review as helpful yet
11.7 hrs on record
The only problems with this game that I have is that they never teach you two mechanics.

Mechanic Spoilers Below:

1. Foxy doesn't need to be looked at. All you have to do is watch the cameras in general. They explicitly tell you to look AT HIM. But this is NOT the case.
2. Freddy can be prevented from moving AT ALL by treating him like an ACTUAL Foxy. Check on him repeatedly as if you were checking up on Foxy. This slows him down immensely, if not out right preventing him from moving, AT ALL.

Knowing these two mechanics made beating Nights 5 and 6 far easier. By the time I was done for Night 6, Freddy was in the Girls Bathroom. Checking up on only Freddy also counts as checking up on Foxy. Just make sure to check on Foxy occasionally to see how close he is to charging your door.
Posted 8 February, 2022.
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4 people found this review helpful
1 person found this review funny
51.8 hrs on record
I just finished the game and have collected a majority of the base game achievements. There are also tons of gameplay spoilers described here but a small dedicated section to story spoilers will be pointed out before talking about it. I'm of course, talking about the ending cutscene.

The ending was EXTREMELY sudden and anticlimactic, I enjoyed this game VERY much during the start, middle and some of the late game portions. That ending though- the ending was literally just trash that woke me up to how much this game didn't respect my time.

It takes forever to go anywhere, NPCs are available only on certain days which I tolerated until endgame. At the time, I didn't care that I could only talk to certain NPCs on specific days because I was always busy with other stuff. That 'other stuff', I have to admit was really grindy but it was also really fun and addicting. Once I had set my sights on the ending and stopped being busy, I lost ALL of my patience for this garbage NPC-exclusivity mechanic.

There are unskippable cutscenes which put a damper on repeat playthroughs, not to mention the weekly church cutscenes that you basically always have to do if you want a healthy supply of Faith and/or donations, you don't get any inventory expansions, you constantly get stuck on tiny world geometry which just screams bad game/level design.

The best part about this game however, are the character interactions and the parts where you built up the church and took care of the cemetery, preparing corpses of high spiritual quality... but they don't focus on those aspects nearly enough. Instead, the 'other grindy stuff', that I mentioned earlier, takes up the majority of your time, I would've rather embalmed my corpses than do fetch quests and gather materials all day long. I did however, love it when I got to reanimated said corpses and make a weird outdoors factory like thing entirely "employed" by zombies that I reanimated, automating the previously grindy tasks into a satisfactory system of zombies 'conveyor belting' materials to your base.

You don't get to even go on any quests with Donkey and Gerry the Skull that the game's main banner art seems to imply. Y'know, the one that depicts the Keeper riding on Donkey and Gerry is biting down on Donkey's tail? That one? Really disappointing. At first it seems like you get to become friends with Donkey but then he complains about capitalism and then demands better working conditions, not from his employers but from the Keeper. Like, yeah, okay, capitalism sucks but The Keeper isn't the one whose giving you 15 carrots below minimum wage a day. He doesn't outright hate you but you never actually become friends with him and it's really sad. The only time Donkey and Gerry interact is in the ending-ending cutscene. That probably isn't even considered canon to the story because they're constantly breaking the Fourth Wall by talking about DLCs and how some areas of the game which were mentioned MANY, MANY times were never accessible. Like- is that supposed to be a good thing? They just straight up admit to me after I finish the game that it was unfinished and that PAID DLC was supposed to make me feel better about my purchase.

The game's story puts great importance on needing to do something about zombie outbreaks, evil cultists, droughts, and among other things you need to do in 'The Town'. Not only do you never do anything to solve these problems, you never enter 'The Town'. 'The Town', btw, literally doesn't exist as a game-region. They tease you with 'The Town' for the entire game and then in the ending-ending cutscene Donkey and Gerry taunt you with that fact. I'm just assuming that one of the 3 available DLCs will allow me to explore 'The Town' but frankly I'm so pissed at this game and it's trash ending and horrifying disrespect for my limited time that I don't even care to look.

--Talking about the endgame cutscene below here, skip this if you don't want to see spoilers--
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The ending makes NO SENSE! Keeper brings maguffins to an altar to open a portal so he can un-isekai himself from his earlier run in with Truck-kun in the first 5 minutes of the game, okay! Everything seems fine, a nice build-up to finally opening the portal. Suddenly, Gerry shows up and there is a heartfelt moment shared between them. Then the maguffin characters from which you got your maguffins from suddenly appear with little warning, like WHAT? The ONLY person that knows that the Keeper is from another world and is leaving them to return to his Wife, who 100% thinks he's dead, would be Gerry. Keeper never told anyone that believed him, he failed many times to explain his situation and by the advice of Gerry, wisely stopped talking about it lest he be thought of as some crazy, lunatic, cultist. Which- with people like The Inquisitor around was a valid fear. The maguffin characters, which I admit had gotten attached to, should not have appeared. Their reasonings for being there make no sense. Something happened in The Town but you're like... never informed on what that is. You're given a vague account of details that ultimately was obviously shoe-horned in only to bring them here to say goodbye to Keeper. I LIKE THESE CHARACTERS but the devs handled them and the ending so horribly that my heart has grown somewhat sullen to them. And just before my mind could stop to think what the hell happened in The Town and why this new information is coming at me so suddenly... the portal opens and then instead of the Keeper jumping into the portal like you would expect, he stands there and does nothing. BUT THEN HIS WIFE JUMPS THROUGH THE OTHER END INTO THEIR SIDE AND THEN KISSES HER HUSBAND LIKE SHE WASN'T JUST UBDUCTED FROM HER COMFY COUCH! Like- are you telling me his wife just willingly jumped into the portal? She doesn't even stop to look around her and exclaim to the world that her husband should be dead, NO, SHE JUST KISSES HIM LIKE NOTHING HAPPENED!

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I simply don't understand why they didn't just have Keeper jump into the portal and then a real cutscene like the intro cutscene would play. Keeper, suddenly wakes up in a hospital bed, doctors and nurses flock to the now un-deceased man yelling about miracles, as if he'd awoken from a coma (He was DEAD). Next scene: Keeper stares longingly out of a hospital window and then his wife shows up. Keeper, still badly injured by Truck-kun, smiles at his wife, immobilized in his bed. His wife then collapses to the floor, cries and gets up to give Keeper a long-awaited hug. THAT IS HOW THE ENDING SHOULD'VE GONE!
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--Spoilers conclude here--

You want to play a game that is similar, polished, and respects your time? Play Stardew Valley or even Slime Rancher. I never would have made this negative review if the game devs even cared to make an ending cutscene that wrapped up the whole experience in a neat little package. Instead, it leaves you with plotholes and an unsatisfactory story. The story had amazing potential but it was all squandered, last second. I was entirely content and was having fun and then I realized how much of my time wasn't respected due to that rushed ending.

Don't get me wrong, I REALLY enjoyed my time with this game and even got it on sale but all of the little problems kept building up, and building up, unknowingly in my subconscious, and then the ending finally broke the camel's back, showing me how unpolished and flawed this game was. Even if the DLCs answer and fix all of my questions and problems, it left a terrible taste in my mouth and don't want to risk it again. If they had the time to make 3 SEPARATE DLCs, why couldn't they have made a quality end cutscene? Just... why....
Posted 28 November, 2021. Last edited 28 November, 2021.
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No one has rated this review as helpful yet
72.1 hrs on record (71.6 hrs at review time)
My Steam Playtime says that I've played for 72 or so hours but my achievements say I've already played for 100 hours. Broken game, bad.
Posted 10 November, 2021. Last edited 10 November, 2021.
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No one has rated this review as helpful yet
4.9 hrs on record (2.6 hrs at review time)
This is an unofficial Portal 2 mod but uniquely including the fourth dimension, otherwise known as Time.

There is ♥♥♥♥♥♥♥♥♥♥ time travel in this!

Stuff that occurs in the present affects related stuff in the future.
You can move Companion Cubes from the future to the present and then suddenly you have two Cubes in the present that are nearly same entity. You can tell the difference between the two Cubes based on how dirty the future Cube is compared to the present Cube.

Moving the present Companion Cube causes the future Cube you brought to the present to disappear, because you updated it's location in the present, thus changing it's actual location in the future (Simulating the birth of a new timeline, I think?). You can also attempt to bring a Companion Cube from the present to the future but that would create a paradox (I think?), causing your Cube to disintegrate.

This ♥♥♥♥ is crazy.

Placing Portals in the present automatically causes them to subsist into the future but placing Portals in the future doesn't change the Portals placed in the present. Placing Portals in the present afterwards causes the Portals in the future to update because a new timeline was created. With the all new 3rd Portal, which is what enables you to travel between the present and the future, you can theoretically have access to 5 different Portals at the same time.

I'm currently on Test 18/25, I can already tell I'm gonna beat this game so I decided to make this review a tad early. MY BRAIN IS MELTING!
Posted 22 October, 2021. Last edited 22 October, 2021.
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5 people found this review helpful
3.8 hrs on record
Wish I never bought this game.
Posted 4 October, 2021.
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1 person found this review helpful
4,469.4 hrs on record (86.0 hrs at review time)
Help, I'm getting addicted!

Don't play this game.

Someone call the police! HELP!
Posted 13 September, 2021. Last edited 20 September, 2021.
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Showing 1-10 of 19 entries