Według 1 osoby ta recenzja jest przydatna
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0.0 godz. w ciągu ost. 2 tyg. / 144.7 godz. łącznie (4.2 godz. w momencie publikacji recenzji)
Zamieszczono 11 lipca 2020 o 10:29
Zaktualizowano 11 grudnia 2023 o 18:42

Hey hey Sseth, people here.
https://www.youtube.com/watch?v=r5tsEJgPn30

I have now beaten the game at 200% difficulty with every class and even did all the challenge modes with some. The one thing I wish more of at this point is just maps. The "procedural maps" are not very procedural. Needs a lot more tilesets, more variety in the layout, maybe some more environmental interactions.

Also maybe some way to get either more items or to choose some, so you get to actually go for a "build". In all my runs I only got to put together e.g. the orb build once and only with the Engineer, because he gets to basically re-roll items while also getting money for them, so he's the only one with whom you realistically get to focus on completing a build. In comparison the other classes effectively get half as many items and money. Loop rooms don't seem to give item drops anymore either.

Other than the obvious UI problems, I would just get rid of the Damage Absorb stat. It makes the Armor stat useless in comparison and you're just forced to pick the "Ignorant" curse at every shrine to counteract the game draining it, because of which you eventually hit negative currency gain.

Doing something with leftover weapons would also be nice. When the game gives you too many weapon boxes it feels like a kick in the balls, because if it was an item, you could recycle it if it's bad, but with weapons you don't get to do that, so instead of getting some value, you get 0 value.
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