TaleSpire

TaleSpire

14 Jan @ 2:24am
TaleSpire Release: Grab-bag of fixes
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Showing 1-10 of 10 comments
Kassar 14 Jan @ 5:55am 
cool, can i haz an "invisible or semitransparent" block plz. For forcefields, climbing sections, restricting map boundaries, blocking passageways etc?

Otherwise, good job, looks like my dice be rollin a little bit more randomly now. Thanks.
GesooB 14 Jan @ 11:52am 
after this i cant log in my campaign no more ... "Failed to fetch the board..." i try to write down and report the bug on discord but no one seems to catch it...
i have the same issue as gesoob, cant log into my own board, it reports failed to fetch the board, i hope i didnt loose all what i have build over 40 hours
Immortuoz 14 Jan @ 12:30pm 
I'm not sure if there is a suggestion box anywhere online but as a player and GM I'd love to be able to see the grid using tab instead of the green slider in player mode like GM mode can
Originally posted by Immortuoz:
I'm not sure if there is a suggestion box anywhere online but as a player and GM I'd love to be able to see the grid using tab instead of the green slider in player mode like GM mode can

yeah there is a feature request page, here's the link https://feedback.talespire.com/b/Feature-request
bouncyrock_luis  [developer] 14 Jan @ 2:27pm 
Originally posted by GesooB:
after this i cant log in my campaign no more ... "Failed to fetch the board..." i try to write down and report the bug on discord but no one seems to catch it...

Originally posted by sheepishdnd:
i have the same issue as gesoob, cant log into my own board, it reports failed to fetch the board, i hope i didnt loose all what i have build over 40 hours

Could you please make a bug report on https://feedback.talespire.com ? We'll get that sorted from there.
oh hell yeah, LOVE THE FIXES AND IMPROVEMENTS! I will say a recent issue I've been seeing on my big maps is some weird graphical issue where chunks get blocked by strange white space? No idea how to describe it and it always catches me off guard.
It would be nice to have a better ruler for measuring the distance between grounded minis and flying minis. It's always annoying to measure a token on the ground and another that's high in the sky. It would be great to have a snapping point on the ruler to measure with 100% accuracy even when the token is moving.
I would love to see more sci-fi and cyberpunk objects and tokens in tool, as I categorically do not play fantasy games.
Originally posted by Baggers:
View full event information here:
https://node2.projectplanet.cn/@steamcommunity.com/ogg/720620/announcements/detail/496058370516583144

As always, thank you for your continued work.
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