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its a dino game so all the pros and cons of that
bad balance etc etc etc
the models for the most part are fine
the server selections is very very limited
you have official servers, Chill servers, and Survival/Realisim servers
Official is well official low rules pvp galore for the most part
Chill servers is just collecting pretty skins and events (Community servers)
and community survival servers more or less official with more rules and events etc
THE GOOD:
- Rather than grinding for quests, your dinosaur grows passively, at a rate that is influenced by the environment and how well you take care of your dinosaur. You can continue growing infinitely, in theory, but the bigger you grow, the more food you need to stay alive. Rather than a skill bar like Path, dinosaurs in Bermuda have talent trees.
- Each "fork" of this talent tree (speed, power, survival) is associated with a Deity. These Deities have what's called Trials: a sort of score / achievement system that tracks various things your dinosaur does throughout its life. Things like, "different biomes visited" or "distance travelled" or "successful hunts" and such things. Each one of these things "appeases" one of the three Deities. This is super cool and I like it a lot more than Path's comparatively soulless "grow to this size, get this many marks, unlock your skills" system.
- Since there are no marks, the penalty for dying is different. When your dinosaur is DEAD, you have 3 options. The first is to reincarnate, which will create a new, baby version of your dinosaur with a similar skin and a chance to inherit better talents, based on their talents in a previous life, and how many trials were completed in their life. The second option is to resurrect your dinosaur: you revive them from the dead for a growth penalty, just like Path. Unlike Path, though, the third option allows you to resurrect your dinosaur with a smaller growth penalty by sacrificing OTHER dinos from your roster. Don't want to lose a bunch of growth on your big dino? You can make a new one, grind some trials, and sacrifice them to resurrect your dead favorite with less growth loss.
- The mechanics have much more depth to them. Taking good care of your dinosaur means making sure they have a balanced diet, have shelter from rain, and avoid other dinosaurs that scare them (IE, ungrouped players).
- So basically, the gameplay loop is, "make a cool dinosaur, die, reincarnate for a chance at better inherits, grow bigger, die, reincarnate, repeat." Death is part of the gameplay loop, but losing growth is at least, to me, WAY less punishing than Path. Which seems unintuitive, but I HATE Path's quests and mark grinding system. You might lose your perfect inherits, but like, whatever. Bothers some people, but not me.
- I like the map much, much more. If you ever played Teutonia or Cerulian Isle on Path: it's MUCH more like that. The map is also dynamic: basically any plant can be eaten instead of those stupid bushes, the water level can rise with storms, and there are even forest fires. There's a lot more opportunity for aquatics and terrestrials to interact.
- Skin customization is a little unintuitive, but it is IMMENSELY powerful. Every aspect of a skin can basically be fully customized in any color you want. Enough people play for this feature alone that there are "chill" servers dedicated to just hanging out and chatting with your cool custom dinosaur avatars. Neat!
- It has a scent system. Path is sorely lacking in this. Finding food and water without knowing the map is way easier. It also makes avoiding other, more dangerous dinosaurs much easier.
THE BAD:
- It feels much more... aged than PoT. It uses an older engine, and it's an older game by a few years. It has a "last-gen" feel to it that Path does not. This includes some of the UI and UX being somewhat unintuitive. That being said, this is not a dealbreaker for me, as I tend to like older PC games. I find the presentation: the art style, the UI, the music, etc., FAR more charming than Path's. Path has very effective UI, but it's very... boring. It doesn't have much of a style to it. You will need to be patient with this game and learn its quirks to enjoy it. It is an older game with a smaller budget and a smaller dev team. It also isn't terribly well optimized.
- The roster is smaller, and there are no modded dinosaurs.
- You WILL die. You WILL die and lose your good inherits sometimes. That's life! If the idea of dying as your huge, perfectly-spec'd dinosaur bothers you, you might not enjoy yourself. This game rewards and encourages PvP. It is more arcade-like than Path. Growth is faster, fights are often over quickly. I lost my first elder dinosaur because I got jumped while I was looking away from my monitor for just a few seconds. For me, that's okay - "come back stronger".
- Don't take it too seriously. There's taunts and dances and a "toxic death messages" DLC. Dinosaurs can be bright neon colors (though there is a setting in-game to disable this).
- The community is small and not often friendly. I personally have enjoyed myself more on Official 1 than I ever did on officials in Path... BUT, I know that Official 2 is known for its toxicity. Global chat can be disabled in settings, which I HIGHLY recommend that you do if you ever play officials.
- Herbivores, by virtue of the existence of hunting trials, are encouraged to kill players even when they can't eat them. That being said, herbivores KOS in Path officials all the time, so whatever.
- It's... janky. The animations often look weird, the dinosaurs clip into each other, bodies just turn into chunks of meat when they die. I find this charming. It's a previous-generation indie game.
- Sometimes, servers are dominated by a handful of very large players or coordinated clans. Path also has a problem with clans, but given this game's growth system, HUGE players killing everything in sight can and do happen. I find the rest of the game fun enough that I can just switch dinos or servers when this happens, but it could be frustrating to some.
- There is no in-game viewable map, similar to how Path was early in development. I think the scent system helps make up for this, but it means that learning the map is something done by YOU, the player, as you play through many dinosaur's lives. This can be unfun or frustrating to some people.
- Performance and compatibility: it doesn't run on Linux, even with Proton. The Easy-anti-cheat blocks the game on anything other than Windows. Additionally, the game isn't well optimised despite its looks and can run at pretty low framerates. If you have a steam deck, unless you are dual-booting to windows, it won't work. THAT BEING SAID, the developers are purportedly hard at work switching the official servers over to Linux, and I imagine that when this is completed, it may be playable on Linux/decks/etc. (Apparently, there is a bug involving reincarnation which crashes on Linux.)
The majority of the playerbase actually plays on community servers, but I have little experience with those. In my first 20 hours of playing, I have been able to grow several dinosaurs to adult and have died a few ♥♥♥♥♥♥♥♥ deaths. It's kind of a ♥♥♥♥♥♥♥♥ game, but I enjoy difficult ♥♥♥♥♥♥♥♥ games. I enjoy being reincarnated and experimenting with different builds and forks of the talent tree and getting to know the map.
Personally, I think it's a COOLER game than Path, but it has a lot of flaws. If you can be patient with it and enjoy it for what it is, it's worth checking out if you like dino games. It has more of a clear direction than Path, but the development cycle has been long and fraught with strife, not unlike The Isle. It has balance issues, it has performance issues, it looks like an early access game even after years in development. But there is a diamond in the rough, I think. BoB is ALMOST amazing. It's ALMOST really good, and it stands on its own against the competition, in my opinion. So if you're interested, why not check it out?
The Isle is very serious, punishing and the most realistic. It reminds me of Walking with Dinosaurs but as a game. You can break your legs, there's gore, no global chat, diet management and no cross species chat besides body language and calls (which may attract predators or competition. There is also a nesting system and its a great way to get started! Feel the terror of being a harmless, tasty hatchling while your parents try to lead predators away! If they live, you may well have a strong pack/herd to survive with afterwards.
Path is more forgiving than the Isle and less realistic. You only lose a chunk of growth for dying vs your whole creature (which encourages pvp and KOSing) , you grow with simple quests instead of over time and there's modded creatures (some fantasy ones) on community servers. Since there is global chat, there is a high likelihood of seeing toxic chat all day. Path just added nesting and adoption which allows you to join in as an egg and be raised by other players for a while which will help you learn and enjoy the game.
BoB is the least serious (imo). You do lose your dino when you die but you can reincarnate or resurrect it (different options I will not explain here) and the growth is much faster than in the other games. People either play to pvp or collect skins with mutations and just grow really big. For the best experience, I would recommend joining a group or seeing of anyone will let you nest in. When nested (growing from an egg) you usually get better stats and your parents usually take care of you and will often show you the ropes, alert you to danger and help you fight or escape. Its a great way to find people to play with which will add enjoyment to all of these dino games!
There's something in each game for everyone and I would recommend watching some videos to see what calls to you the most :)