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For your information: developers cannot edit/change/flag reviews, we can only moderate the discussions.
typical apologist.. I don't know if it is even worth explaining to you so that you might look at it with an open-mind and from a more objective point of view:
Subjectively, you can find literally anything enjoyable, you do you but don't try to convince the world that your emotions trump undeniable facts.
Werewolf Earthblood (yeah you heard me right, it does not deserve "The Apocalypse" in its name) is a betrayal to the whole setting and IP. What makes it special and different from any other werewolves in other games is that you have 5 forms, let me spell it out for you, five F-I-V-E forms:
1. Homid - Human
2. Glabro - Wolfman
3. Crinos - Werewolf
4. Hispo - Monstrous Dire Wolf chupacabra
5. Lupus - Wolf animal
What does Earthblood do? They cut corners and skip the Glabro and Hispo forms altogether... If I wanted to play Werewolves I'd go play that in Skyrim.
Imagine Spider-man without his webs or Modern Warfare without guns... wtf
They also were cowardly and censored themselves heavily, the entire point of The Apocalypse is playing as an eco-terrorist. But naturally you can't have a game for kids about such taboo and extreme topics. But did you have to castrate yourself so heavily?!?
Oh and the story is hotdog water as well..
What about the technical side? The gameplay, more specifically the combat is THE ONLY THING that is slightly above everything else (still a 4/10 or 5/10) and is the only point that you people use to justify the entire game, it was "cool"...
What about the rest of the gameplay, what about graphics? it is a mess in every regard.
Some people might find "cool" aspects in games such as Wolfenstein Youngblood, Redfall, Gollum, Hawken Reborn and Overwatch 2, doesn't make them good in any way.
1) Overwatch 2 with its false advertising that promised PvE content but cut 95% of the game, so people got duped into playing Overwatch 1.5.
But hey, the graphics are AT LEAST still "cool"...
2) Wolfenstein Youngblood that changed a good FPS game into bugged bullet sponge lvl-gated enemies that survive headshots because your gun does triangle damage but a naked head requires circle damage, oh no physics of a high velocity projectile to the human skull do not apply if you don't have triangles, squares and circles. What is this, teletubbies?
But hey, it still is a shooter and for some it is "cool" ENOUGH...
3) Hawken Reborn sold out and killed its base concept, gameplay and literally everything else except keeping the name.
But hey, you get to control "cool" robots again, even if everything is a mess...
4) Redfall and Gollum are technical failures that are simply not fun to play in every regard. You know yourself what the issue is there.
But hey, Gollum is a "cool" character (has he ever been?) and Redfall you can shoot vampires, which is "cool" for people like you.
You say "cool" but that is your subjective single opinion that you are trying to shove onto others in a way to justify your time wasted on it. Apologist at its finest.
It is a generic and bland piece of derivative dog poo that is extremely disappointing.
THAT IS WHAT IT IS, and I'm tired of apologists like you ACTING like it wasn't.
4. Hispo - Monstrous Dire Wolf chupacabra
You do realise the chupacabra is a complete different animal?
Do you also bash all directors directly who created the movies with werewolfs in them since they don't use all 5 forms? They also use 3 at most.
I am actually sorry this game isn't rated very positive to your dismay
Thanks devs. Game is unique and different than most of the stuff on the market
Chupacabra is not an animal, it is a myth. Your entire argument goes out the window and I didn't read past that because it explains what your goal here is, to attack me by using every and any word as a hook.
I don't care if you are a fan or an apologist at this point.
I don't talk to clowns.
lol get a life. this game was fun. deal with it
It's not a great game by any stretch of the imagination, but it's not garbage either; and it's one of the few actual werewolf games that exists that lets you play as one straight up.
If you fill a niche that no one else is filling, then you don't need the best product.
The word 'terrorist' pretty much lost its meaning and impact ever since 9/11.
A terrorist is somebody who uses fear and intimidation in order to manipulate people into doing what they want. But these days, the word get slapped onto damn near anything that threatens the status quo and disturbs the peace.
No longer do we recognize the existence of revolutionaries, freedom fighters, insurrectionists, or civil militias. They're all tarred under the same brush of being a 'terrorist.'
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Werewolves in Apocalypse are trying to stop humans from destroying the planet. A threat which is very much real within the setting. It's not the work of hippy propaganda, industrialization is objectively going to destroy the planet if it is left unchecked. Worse yet, there are people like the Pentex corporation who are fully aware of what they're doing, and yet continue anyways because they actively want to destroy the world.
Bringing about the apocalypse is their goal, not a consequences of their corporate negligence. To achieve this goal, they possess people with evil spirits of the Wyrm and transform them into monstrous Fomori, destroying their souls in the process.
Werewolves slaughter Pentex employees, because they have to. It is a necessary evil which must be carried out in order to protect the planet.
Whenever I see something like this, I check the poster's profile to see what games he actually considers good. And the profile is always hidden.
I'll preface by saying I've been playing and running WtA games since 1st edition (along with other splats).
Pre VV/WtA 5th edition games. Don't like the new direction.
That said I did my best when playing to judge as objectively as possible and remove my WtA fanboyism as much as I could.
The best, honest and fairiest way I could describe the game was...
Felt like a STs first story. It missed 90% of the themes in the system. It utterly ignored gifts, talons and fetishes which would have expanded gameplay.
The writing, combat system, stealth and overall story felt wholly undercooked. Functional enough but it was like a flavorless steak.
They hit bullet points but they didn't really add in the flavor. Maybe time constraints? Budget? Unfamiliarity with the setting?
Theming missed out on stuff such as pack interactions or even Caern management. The fact they would throw kinfolk into the blender.
I get it. He's ronin but at that point being ronin isn't a good thing. In fact a story crafted around a Garou with harano from going ronin would be a different game that could have been cool.
Pentex was turned so generic that they could have accessed to make all aspects of the game more unique.
A Pentex first team boss fight?!?! Or imagine bumping into a Haight inspired skin dancer group...
The dialogue "options" were a railroad and not a pathway.
Combat was a button masher without the fun of say...Get your guns on (if you know you know).
The umbra was basically relegated to underwater or sewer level status.
Enemy variety was anemic. Heads up, not all fomori are combat fomori. Could have been a great way to help with expanding the impact of dialogue by including non combat fomori situations.
Some of the designs were solid. Liked the totem in what was it...the Arizona level?
Also enjoyed the prison level despite how short it was. Think it was the best part of the game for me.
In the end it felt like, because it was, a generic action character game with little depth and tacked on stealth.
Which isn't what I or anyone else I know wanted. It falls well below Bloodlines and the Hunter games for me.
It's functional. Don't recall running into any bugs or issues. It just felt...flat.
Played it on GoG and even recorded my playthroughs so you won't see an icon on Steam.
Gave the game a fair shake and also beat the game. So this isn't just some "haters hate" garbage that I see some folks try to paint any criticism as.
Like the Breeder Banes, who focus more on sexual indulgence, rather than mindless slaughter.
But yeah, the setting for Werewolf is way more in depth and complicated than this game would have us believe. It wants to present us with this idea that serving Gaia and protecting the Wyld is objectively good.
When the reality of the situation is that Gaia has proven herself to be an incompetent goddess, and the Wyld is an out of control maniac, who is creating life purely for the sake of creating it and has no real plan for what to do afterward.
--------------------
Also, the entire struggle for survival is pointless, because the Wyld created his own back up earth called 'Pangaea' that he can just hit the reset button and start over at any time he wants.
The Wyld has no stake in this conflict. He and Wyrm have been creating and destroying the universe for eons.