Werewolf: The Apocalypse - Earthblood

Werewolf: The Apocalypse - Earthblood

View Stats:
Grand 21 Aug, 2023 @ 4:42pm
WHY are you guys CONSTANTLY making games about...
Why are you making the garbage stuff with the Supernatural creatures of the setting when in WoD's Mage:The Ascension rulebook is about the Mages? Human mages are 100x as cool as stupid edgy bloodsuckers and stupid edgy doggo-men.
I literally just found out about WoD tabletops being used as video games, and to my immense dissappointment, you are using the literal lamest parts of the series.
for the love of all that is holy, good, and not stupid, MAKE A GAME IN THE WoD Mage setting, and stop being so damn edgy.
Like I can't even find Mage: the Ascension rulebook on sale anymore because you're so obsessed with the horror side.

Go back to basics, I wanna play as an Awakened.
Originally posted by GrandMajora:
Given how the full power of Mages in this setting is limited only by their own imagination, I don't think we'll ever get a faithful adaptation of Mage in video game format. It would be impossible to accurately implement a system where you can design literally any spell you can think of.
< >
Showing 1-15 of 36 comments
Castyles 21 Aug, 2023 @ 5:03pm 
I know nothing about the Mage tabletop games but, from what I saw, the concept would be too damn difficult to bring into videogames. You'd probably expect something like, say, Cyberpunk, Deus Ex, Baldur's Gate or Bioshock but the reality would be much different, guaranteed.

On the subject of wants, though, would be interesting to get a Changeling game though I'm pretty sure only a japanese developer would manage to properly pull it off for the only thing that resembles it, imo, is Folklore and Shin Megami Tensei.

Another Hunter: The Reckoning would be badass, as well and any developer could pull it off as long as it's a multiplayer-only game, with several modes ranging between TDM and Horde. That's what that crappy Vampire battle-royal should've been, right from the get-go.

Demon would also be cool to see but we'd probably get a one and done hack n' slash similar to Devil May Cry, which is not bad, per se, but could be better.

The Werewolf Earthblood game is pretty solid, however. The best werewolf game since forever (though that's not saying much for the theme is pretty much non-existant on vidya) and Vampire: Bloodlines is known as one of the best RPG's of all time. You should definitely check them out before ♥♥♥♥♥♥♥♥.
Leon 24 Aug, 2023 @ 6:56pm 
I would love a Promethean: the Created game
Starting the game as the creator first, basicly literally creating your char xD
cuss 29 Aug, 2023 @ 1:19pm 
Mages are dumb, werewolves eat mages, werewolves win.
Grand 30 Aug, 2023 @ 5:42pm 
the mages in the WoD original tabletop series, which is what this game us based on, power scales based on how many people who dont know about supernatural existances are observing them, and how much personal power they have. if a top level awakenef mage character from that series, which is the basis for the entire vampire masquerade and werewolf series might i reminf you, can go to an empty room and can literally say; "a werewolf or vampire once no longer publicly observed, will turn to ash immediately." then they can make that a universal law and in 3 days all werewolves and vampires will be gone. the only reason they dont is that a novice level awakened can fodder them simply by luring them into an alley and then casting a level one spell of any kind that does damage. the only downside to being a mage is that a boss level omnipotent enemy called "the paradox" hates spellcasters and will kill anyone who uses magic publicly in a way that cant be explained by mundane means. all they have to do is disguise all their spells by using realistic illusion casting. go read the lore before making dumb asertions.
cuss 31 Aug, 2023 @ 10:58am 
3
OK, Harry Potter. Assertion has two s btw. Don't give me all of this bs about mage levels and crap. Ooh, mages can ".. go to an empty room and can literally say; "a werewolf or vampire once no longer publicly observed, will turn to ash immediately." Who cares? The games about werewolves, not stupid mages or dumb magic. Magic is for those who can't fight normally. This game is for those brothers and sisters who like the taste of blood.
Originally posted by Grand:
the mages in the WoD original tabletop series, which is what this game us based on, power scales based on how many people who dont know about supernatural existances are observing them, and how much personal power they have. if a top level awakenef mage character from that series, which is the basis for the entire vampire masquerade and werewolf series might i reminf you, can go to an empty room and can literally say; "a werewolf or vampire once no longer publicly observed, will turn to ash immediately." then they can make that a universal law and in 3 days all werewolves and vampires will be gone. the only reason they dont is that a novice level awakened can fodder them simply by luring them into an alley and then casting a level one spell of any kind that does damage. the only downside to being a mage is that a boss level omnipotent enemy called "the paradox" hates spellcasters and will kill anyone who uses magic publicly in a way that cant be explained by mundane means. all they have to do is disguise all their spells by using realistic illusion casting. go read the lore before making dumb asertions.
None of this is how it works in the Mage game, though. The major antagonist in mage is other mages (Nephandi, scheming mages, etc), especially the dominant faction, the Technocracy who like things as they are and hunt down mages who try to screw things up. Universal magic laws are also based on consensus, which a single mage doesn't have nor can they change alone.

So no, a single mage can't walk into an empty room and eliminate all vampires and werewolves instantly because that's not how things work. The fact that even the most powerful and dominant mage faction couldn't just will away a single vampire antediluvian when he rose and began eating his way across the world during the Week of Nightmares should tell you it's not that easy.

Besides, most game lines don't really seem to interact with one another outside the odd bit of lore here or there (various supernaturals coming together to take down one antediluvian, House Tremere originally being mages, etc).
Last edited by The 13th Ghost Bunny; 22 Dec, 2023 @ 12:06pm
Grand 22 Dec, 2023 @ 12:30pm 
Originally posted by The 13th Ghost Bunny:
Originally posted by Grand:
the mages in the WoD original tabletop series, which is what this game us based on, power scales based on how many people who dont know about supernatural existances are observing them, and how much personal power they have. if a top level awakenef mage character from that series, which is the basis for the entire vampire masquerade and werewolf series might i reminf you, can go to an empty room and can literally say; "a werewolf or vampire once no longer publicly observed, will turn to ash immediately." then they can make that a universal law and in 3 days all werewolves and vampires will be gone. the only reason they dont is that a novice level awakened can fodder them simply by luring them into an alley and then casting a level one spell of any kind that does damage. the only downside to being a mage is that a boss level omnipotent enemy called "the paradox" hates spellcasters and will kill anyone who uses magic publicly in a way that cant be explained by mundane means. all they have to do is disguise all their spells by using realistic illusion casting. go read the lore before making dumb asertions.
None of this is how it works in the Mage game, though. The major antagonist in mage is other mages (Nephandi, scheming mages, etc), especially the dominant faction, the Technocracy who like things as they are and hunt down mages who try to screw things up. Universal magic laws are also based on consensus, which a single mage doesn't have nor can they change alone.

So no, a single mage can't walk into an empty room and eliminate all vampires and werewolves instantly because that's not how things work. The fact that even the most powerful and dominant mage faction couldn't just will away a single vampire antediluvian when he rose and began eating his way across the world during the Week of Nightmares should tell you it's not that easy.

Besides, most game lines don't really seem to interact with one another outside the odd bit of lore here or there (various supernaturals coming together to take down one antediluvian, House Tremere originally being mages, etc).
I get what your saying but I was angry when I wrote this, I'm aware that mages can't eliminate ritual away the consensus or universal law without Paradox eliminating said mages that did it, therefore keeping that ritual from being cast. talking about the technocracy, yes they're ♥♥♥♥♥♥♥♥ who by their existence weaken magic and kill mages.

but that doesn't matter because they haven't made a Mage based video game yet and are instead focusing on the least interesting part of the lore. I mean, at least make a changeling game that doesn't focus on the changeling faction but the people who they kidnap and them trying to get revenge once escaping or something.

I want an RPG focusing on the interesting guys is what i bloody mean.
I hate vampires.
I hate werewolves.
they aren't interesting to me.
The 13th Ghost Bunny 22 Dec, 2023 @ 1:44pm 
Originally posted by Grand:
Originally posted by The 13th Ghost Bunny:
None of this is how it works in the Mage game, though. The major antagonist in mage is other mages (Nephandi, scheming mages, etc), especially the dominant faction, the Technocracy who like things as they are and hunt down mages who try to screw things up. Universal magic laws are also based on consensus, which a single mage doesn't have nor can they change alone.

So no, a single mage can't walk into an empty room and eliminate all vampires and werewolves instantly because that's not how things work. The fact that even the most powerful and dominant mage faction couldn't just will away a single vampire antediluvian when he rose and began eating his way across the world during the Week of Nightmares should tell you it's not that easy.

Besides, most game lines don't really seem to interact with one another outside the odd bit of lore here or there (various supernaturals coming together to take down one antediluvian, House Tremere originally being mages, etc).
I get what your saying but I was angry when I wrote this, I'm aware that mages can't eliminate ritual away the consensus or universal law without Paradox eliminating said mages that did it, therefore keeping that ritual from being cast. talking about the technocracy, yes they're ♥♥♥♥♥♥♥♥ who by their existence weaken magic and kill mages.

but that doesn't matter because they haven't made a Mage based video game yet and are instead focusing on the least interesting part of the lore. I mean, at least make a changeling game that doesn't focus on the changeling faction but the people who they kidnap and them trying to get revenge once escaping or something.

I want an RPG focusing on the interesting guys is what i bloody mean.
I hate vampires.
I hate werewolves.
they aren't interesting to me.
I understand. Sorry if I came across as being a bit much as well.

A mage game would be fun if done properly, but with how freeform and powerful magic can be I'm not sure it would be done justice. Would be awful to just have some spells to pick from. lol.
Grand 22 Dec, 2023 @ 7:08pm 
true. but with enough attention and funding to the game anything is possible.
The author of this thread has indicated that this post answers the original topic.
Given how the full power of Mages in this setting is limited only by their own imagination, I don't think we'll ever get a faithful adaptation of Mage in video game format. It would be impossible to accurately implement a system where you can design literally any spell you can think of.
Grand 3 Apr @ 11:50pm 
Originally posted by GrandMajora:
Given how the full power of Mages in this setting is limited only by their own imagination, I don't think we'll ever get a faithful adaptation of Mage in video game format. It would be impossible to accurately implement a system where you can design literally any spell you can think of.
well, i didn't really think of that. maybe if they remove the rituals feature from the original it would make sense and be more possible but yeah.
maybe when there's better technology available.
Originally posted by Grand:
well, i didn't really think of that. maybe if they remove the rituals feature from the original it would make sense and be more possible but yeah.
maybe when there's better technology available.

Mages out here creating a spell that transmutes the air around their target into a 10x10 foot cube of Thermite, then lightning it on fire.
Grand 6 Apr @ 12:39pm 
Originally posted by GrandMajora:
Originally posted by Grand:
well, i didn't really think of that. maybe if they remove the rituals feature from the original it would make sense and be more possible but yeah.
maybe when there's better technology available.

Mages out here creating a spell that transmutes the air around their target into a 10x10 foot cube of Thermite, then lightning it on fire.
IKR fun!
Mage would be awesome, but really hard to do justice. The concept of true magic is just so flexible and nearly infinite in possibility. Personally, I'd love a Changeling game, but I don't think any company would do it justice save Larian as a CRPG.
Originally posted by Moon Rabbit:
Mage would be awesome, but really hard to do justice. The concept of true magic is just so flexible and nearly infinite in possibility. Personally, I'd love a Changeling game, but I don't think any company would do it justice save Larian as a CRPG.

Not 'nearly' infinite, it's full blown "I reject your reality and substitute my own" levels of freedom.

The only restrictions are your own imagination, and that pesky Consensus making things difficult.
< >
Showing 1-15 of 36 comments
Per page: 1530 50