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It was initially possible to unlock FPS but it was causing problems so I had to cap at 60.
I've made experiments to find an alternative that wouldn't cause issues but haven't been successful. Framerate independent movement should have worked in theory from the start but turns out the feature that allows it in the engine is unreliable, which makes it tricky to fix.
simple as that.
the human eye can easily see higher fps.
can tell you've never used a 120Hz or 144Hz monitor.