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It had happened only once before, again a Hanging Garden in an abandoned dome and on a map where I placed cables and pipes on an artificial ramp. Cables most likely have no bearing on this issue, pipes on the other side are more likely to be the cause.
Next map will be again full of resources and flat, one more chance for a test, or even not. After all I'm not really willing to trigger that mess again, but trying few stuff at time while on the safe side may help understanding it a bit more.
At times I started to think that glitches just happen, without a reason : / Like when a rocket with drones inside lands and then those drones spawn "outside" of the map. Happened twice when a planetary expedition returned a bit too late and got stuck by a dust storm. At first I was able to "rescue" them by flattening the bottom-right corner completely, then a drone ventured outside of the map to recharge them.
Second time it was impossible as the edge was too much mountainous. And then again with newly bought drones coming from Earth, they were still assigned to the rocket but "gone" (this time I had Long Ride). Even if later I tested buying more drones multiple times, they always got delivered -.-
Sorry for the lengthy post, at least it is faster to read it than to write it : )
Thank you ^^
I'm saving manually maybe every 50 Sols or more, a bit too much for backtracking ^^'
Didn't get any particular bug but noticed how Dredgers' Mystery is sort of flawed it too : /
Aside of the most obvious, the landing icon that remains forever (prevents building on it of course) and that it already got a bug fix mod, there are few more minor issues with it I think.
The story. No matter if I destroy no one of them, story goes forward like if I killed at least one. Next time I will try to skip the anomaly at all and see if something changes and how.
What they do. Each Dredger is capable of removing 20% of a given deposit, and when they come down one by one it still works (most of the times). It is during the huge wave (50 of them at once) that is possible to see how they "miss". If there are too many around the same deposit, some of them looks like that are too distant from the deposit so in the end they drain nothing. They only leave behind 10 Waste Rocks.
And then, they may target depleted deposits too, so they land where there is nothing left and again leave 10 Waste Rocks there ^^' Lastly, they never target Concrete, and while the story keep worrying about "metal" resources, they effectively drain even Water : /
Next map is already decided, last of those flat, but as I selected it from the .csv file provided by Choggi, there I found one that can be done without colonists, so Dredgers won't trigger ^^' They will have to wait for another chance (bugfest too) : )
With first playthrough I went sort of too merry, underestimating the task and getting that big mess with bugs ^^' From the next tried to see if Dredgers can come of some help, and they did, not only by directly stealing resources but either for the final tech they "gift" (+50% production at any extractor). Issues aside they help with the job anyway : ) Only downside is going to retrieve more than 600 Waste Rocks left around when they finish X D
Even if I spoiled the Philosopher's Stone mystery for Rare Metal, the few available around would have been maybe enough to keep going (shame for a +100M on Electronics anyway). And I got four Core Water deposits of 500K Water each, last "Core" I had never done before : ) First time to get so much Waste Rocks per day, they turned in a "Concrete Spring" X D
About Dredgers, it is a mystery that cannot fail, for sure : / The only "danger" is the beginning when in a span of 10 Sols there are three meteor storms landing on the map. After that the mystery goes on rails with or without player's interference. This time I did not analyze the anomaly, did not do any research, did not touch any Dredger (that is impossible without research), still they left (with some resources) and gifted me both Breakthrough and their mystery specific tech (great) ^^b
About bugs, that I keep believing are sort of related to Superior Cable (or either Pipes). Once a meteor was going to land over a pipe cable and game crashed to desktop with no log and neither crash log : / Another time instead, Superior Cable was not working at all, but this followed a disaster I made accidentally ^^'
I had set up the first extraction area on top of a 100K water deposit (one of four), and it was linked to nearby smaller water deposits too. In the main area there was a Drone Hub, the only Commander and two waste rock processors, until I had need to move the Commander and set up the next area. Thinking that drones there were enough I moved it away, only to find the whole are completely clogged some time later. And it is in this mess that when I tried to place Superior Cables to bypass some subsurface heaters I demolished, it didn't work. Only later, after the situation was settled and the area cleared, it was possible to place Superior Cables as usual.
That is all for now, next map will have to wait, few other games are in the way : )
St. Elmo's Fire mystery, they consume a bit of water at night but leave holes in the ground ^^' I wanted to check this mystery one more time, otherwise I was going with Dredgers again. The triple wisps lamp is really nice, in one Hex can satisfy three colonists up to 100 comfort.
This time no bugs at all, even if I got Superior Cables. I just tried not to misuse them and it went fine. Didn't build any Hanging Garden too so no issues with spires, but water got delayed quite a lots. At some point I was drowning in waste rocks so it was sort of fine : D
Edit: well, I actually "forgot" of three issues :
1) "lost child" expedition that is always bugged, I don't even attempt it anymore;
2) "door to summer" event that is bugged it too, never complete;
3) "last founder" event too, never complete.
In this playthrough I gave permission and a shuttle to the last founder and never heard of them again while it is supposed to bring in research points or, more rarely, a Breakthrough. About "door to summer" this time I selected the "normal" option (have them to pay), supplied first and second rocket and then I never heard of them again. I didn't even check if they actually paid both cargoes, will keep it in mind for next time.
Avoided the second Dredgers' related research so no landing mark was ever around, but I had to refuse "door to summer" as they arrived too early and I had better use for my resources. On the other hand it was a chance to gain more insight with the Construction Nanite breakthrough, but I still need to test it more in order to know their exact range.
Edit: turned out that nanite looks for materials in a 30(+1) hexes radius from the placing hex. I tested it with cables only anyway but it should applies to buildings too. It is larger than the 20(+1) radius of Commander and a bit smaller than the 35(+1) radius of Drone Hub/Rocket.
Nanite will pick up materials only if are placed on a kind of bay (like any depot or the small temporary 2x5x5 bay) while they won't pick up raw materials (metal or polymers not yet harvested), nor materials dropped by drones (lone resource on the ground) and neither materials stored in a Transport (probably they won't touch materials stored in a Rocket too).
Confirmed that Eternal Summer at least paid the two rockets this time, but again it never completed. I went for Lost Child too and nothing happened as usual.
If I may add one more issue, passages are not as safe as domes. One colonist got struck by lightning (during an Electrostatic Dust Storm) while inside a passage; their body was found at its exit ^^' In the past I had few colonists killed by a meteor crashing nearby, while again using a passage, neither a direct hit on the passage itself. Are rare cases but a bit annoying nevertheless : /