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Αναφορά προβλήματος μετάφρασης
Also you can use elevated rail to bypass them
Definitely disagree with this. I've just got to white science and I'm pretty constrained by cliffs on default world generation settings.
Only if the thing being blocked is a rail.
not like you can't undernethieth below them
Very similar to how they added new ground block which can be placed on Fulgora's oil ocean and other places where old landfill won't work, and which is unlocked on Aquillo or something.
So you complete the challenge as intended and then overcome it later in the game.
Idk why they didn't do the same thing as with landfill, but maybe they thought that "cliff explosives level 2" for other planets is confusing and weird.
Anyway, not that big of a problem.
Edit: Creating a smallish base on Nauvis using manual rail design, going to vulcanus and standardizing everything thereon is probably intended behavior
its kind of weird how you figure out how to make actual nukes before you can figure out how to combine explosives to blow up a cliff but... you know... gameplay i guess? Cliff explosives should be where they were before 2.0.
If you prefer the simpler days of rushing cliff explosives before tackling any meaningful production challenges, you can always disable Space Age. Feel free to keep playing with the original tech tree if you don't want your factory development tied into the new carefully paced content and progression system.
Since cliffs are such a trivially inconsequential obstacle even without explosives, I'd personally recommend a little known cunning tactic of building in the space next to them where cliffs aren't, but if you insist on facing them head on then luckily all three logistical methods have you covered. Trains can go over them, belts can go under them, and bots don't even have their own alternate 'bypass obstacle' piece because they ignore them completely by default!
Good luck with the cliffs, I'm confident you can manage them now.
Good luck on Vulcanus, you cant disable cliffs there
Yes. I think they are an interesting terrain feature to plan around, rather than just blowing them up or disabling.