Factorio
Cliff explosive crazy reguirement
... Why do i have to launch a rocket and go to another planet to blow cliffs now, only change i actively despise
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Εμφάνιση 1-15 από 36 σχόλια
There are not nearly enough cliffs to justify being mad about this

Also you can use elevated rail to bypass them
Αναρτήθηκε αρχικά από Glyph:
There are not nearly enough cliffs to justify being mad about this

Definitely disagree with this. I've just got to white science and I'm pretty constrained by cliffs on default world generation settings.

Αναρτήθηκε αρχικά από Glyph:
Also you can use elevated rail to bypass them

Only if the thing being blocked is a rail.
There are people who don't play without cliffs? Interesting. I uncheck that box every single time lol
Αναρτήθηκε αρχικά από Chibi Life:
There are people who don't play without cliffs? Interesting. I uncheck that box every single time lol
they do provide adequate protection ... and gaps to fill

not like you can't undernethieth below them
Τελευταία επεξεργασία από ChillCore; 10 ώρες πριν
I think the idea was to make environment on Fulgora and Gleba (didn't reach Volcan yet) more difficult.
Very similar to how they added new ground block which can be placed on Fulgora's oil ocean and other places where old landfill won't work, and which is unlocked on Aquillo or something.
So you complete the challenge as intended and then overcome it later in the game.
Idk why they didn't do the same thing as with landfill, but maybe they thought that "cliff explosives level 2" for other planets is confusing and weird.
Anyway, not that big of a problem.
Τελευταία επεξεργασία από Martin Futa King; 9 ώρες πριν
I just turn down the spawn rate of cliffs haha
I suppose the devs want to encourage reaching space before megabasing on Nauvis

Edit: Creating a smallish base on Nauvis using manual rail design, going to vulcanus and standardizing everything thereon is probably intended behavior
Τελευταία επεξεργασία από Cowskier; 8 ώρες πριν
Yes the requirement is crazy both in terms of production and research. I would much rather see cliff explosives rolling back to before 2.0. On the other hand it adds a bit of challenge but I still hate it lol.
You actually dont need to go to another planet to destroy cliffs. Atomic bombs destroy cliffs and are researchable before leaving the planet.

its kind of weird how you figure out how to make actual nukes before you can figure out how to combine explosives to blow up a cliff but... you know... gameplay i guess? Cliff explosives should be where they were before 2.0.
The reason you have to launch a rocket and go to another planet now is because the DLC rebalances the game around new content that plays out on said planets after launching rockets... It alters the tech tree to create progression choices, rather than just having every convenience available right away. Each technological advancement is earned rather than handed out.

If you prefer the simpler days of rushing cliff explosives before tackling any meaningful production challenges, you can always disable Space Age. Feel free to keep playing with the original tech tree if you don't want your factory development tied into the new carefully paced content and progression system.

Since cliffs are such a trivially inconsequential obstacle even without explosives, I'd personally recommend a little known cunning tactic of building in the space next to them where cliffs aren't, but if you insist on facing them head on then luckily all three logistical methods have you covered. Trains can go over them, belts can go under them, and bots don't even have their own alternate 'bypass obstacle' piece because they ignore them completely by default!

Good luck with the cliffs, I'm confident you can manage them now.
Αναρτήθηκε αρχικά από Chibi Life:
There are people who don't play without cliffs? Interesting. I uncheck that box every single time lol

Good luck on Vulcanus, you cant disable cliffs there
I actually like the change for the most part since a lot of the theme of Vulcanis is terrain blocking with massive cliff formations and lava. If you just had the tools to deal with all of that before getting there it would kind of defeat the whole purpose. Lets not forget too that just because cliffs are a mechanic that you do not like that does not mean they are a bad mechanic especially with the new Nauvis world gen and the fact that if you really dont like them you can disable them as basically everyone has already pointed out.
Αναρτήθηκε αρχικά από Chibi Life:
There are people who don't play without cliffs? Interesting. I uncheck that box every single time lol

Yes. I think they are an interesting terrain feature to plan around, rather than just blowing them up or disabling.
Αναρτήθηκε αρχικά από ex_Kenny:
Αναρτήθηκε αρχικά από Chibi Life:
There are people who don't play without cliffs? Interesting. I uncheck that box every single time lol

Good luck on Vulcanus, you cant disable cliffs there
If the planet is designed with them in mind then I can deal with it. If not, I just consider them an inconvenience. Although apparently lots of people enjoy them, to each their own.
Same for artillery, when late game nauvis is unbelieveably tedious without artillery, and then I even need to ship tungsten AND calcite in because shells have stacks of... 1? They're making the game really really tedious.
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