Fallout 4

Fallout 4

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 This topic has been pinned, so it's probably important
𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 1 Oct, 2017 @ 8:37pm
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C:/ HELP / MODS / ISSUES WITH FALLOUT 4
Hi there!
This thread is somewhere you can post an issue and/or access links to programs and guides for Fallout 4. It is useful to gain an understanding of what all the modding terms mean. You will eventually pick it up as you go along. It's not as hard as you think. Most tutorials are a step by step process, so you can still accomplish modding as long as you follow the rules and are prepared to re-trace your steps to solve issues. These threads aim to help you do that and ideally, avoid that.

If you feel you need to ask a question, feel free to post a comment and someone might just be able to help you. No question is a silly question. Trouble shooting is all about asking the most silliest questions first and is often simply a process of elimination :)

nexusmods: Fallout 4
https://www.nexusmods.com/fallout4
The most popular hub for modding. Free to join, safe and easy to access mods for your game. I've been at it for YEARS and never had a virus or anything. Don't listen to the BS, it's the best place to go to mod FO4.

Nexusmods: VORTEX.
Vortex is the new Mod Manager which is meant to replace Nexus Mod Manager. It has a more 'User-Friendly' Interface and also more dynamic mod-sorting functions, in order to help manage load order. From the looks of it, Vortex is more than meets the eye; It incorporates the functions of TESEdit/FO4Edit etc - by allowing you to identify and resolve conflicts, set certain rules of load order between mods, from within Vortex itself, so you may prefer this to using LOOT and TESEdit. Vortex uses the LOOT API, so it features the functions that LOOT does.

Here's a tutorial in written format on how to use Vortex to install mods:
https://wiki.nexusmods.com/index.php/Installing_your_first_mod_with_vortex

Gopher has made introduction and guide videos on how to use VORTEX mod manager here:
Gopher's guide to using Vortex Mod Manager

Nexusmods: BUFFOUT 4
BUFFOUT_4[www.nexusmods.com] This very useful little gem was brought to my attention by someone here on steam. Check it out, it is free and addresses the ancient technology that Bethesda use to make their crashy games (game engine). Buffout4 pretty much does what it says on the tin, go check it out.
MAKE SURE to read the 'POSTS' tab on the modpage, there are further useful links provided there.

If you are looking for help and are fortunate enough to bump into helpful folks, wherever that may be, be sure to show them, and everyone helping, lots of respect. (they might just give you a Sweet-roll, though this has yet to be proven). Be patient too, more people might be able to help than the first one you encounter. Some mods aren't meant to be fixed in just one day, you might have to dig around for a while before success, so don't panic - you will emerge the other side having +1 permanently added to your INT :P
============================================================

Enabling Modding for Fallout 4:

Before you can mod Fallout 4 you need to modify the Archive section of the game's configuration files to allow mods to run in the game. Don't panic, you must do this in order to mod your game. This is what you need to edit:
  • You need to add the following lines to the Fallout4Prefs.ini file below the section entitled:
    [Launcher]
    bEnableFileSelection=1

  • Then add the following line in Fallout4Custom.ini below the section entitled:
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    DON'T PANIC! If you, (like I was at first), are struggling to understand what on Earth all this gobble-de-♥♥♥♥ is, fear not. Gopher's youtube tutorials will take you by the hand and guide you step-by-step through the inner Hamster wheels of your PC in a clear and simple way. The tutorials explain how to input the above code into your folders.

  • This easy-to-follow tutorial will stop you from turning off the internet because you put in the wrong ini entries (joke!):
    https://www.youtube.com/watch?time_continue=1&v=fgUbpIzdpGY
Over time, as you add more mods to your FO4 data folder, you will notice that either you, or the mod manager will have added more edits to this, creating a string of essential configurations, ie: Textures / sounds / scripts / etc.. If users are experiencing longer loading times in their game, there is a method of invalidating these configurations from the sResourceDataDirsFinal script line in order to address this:

Fallout 4 Archive Invalidation
If your computer can handle the configurations with no issues then there's no real need to invalidate.

_______________________________________________________________

= = = R E A D _ T H I S = = = =

Load Order

So, the beginner is ready for modding. What is this Load order? Well, its pretty much what it says; It is the order in which your Master files primarily, then your plugins are loaded in the game. Plugins are loaded as they appear, in a downward direction. The master files being at the top and loaded first, then other subsequent plugins loaded after in the list as it goes down.

There are Master files and there are files that are masters of other files. The difference is that Master files always are loaded first, no matter where they might appear in the load order. Generally, they are at the top. Files that are masters of other files will need to be positioned above their child file. They are the parent file of that child file, their specific 'master' file only.

Let's look at an example. Let's say you have a mod that changes the weather and you have also installed a patch that adds different colours to that weather mod. The weather mod might be: RealisticWeatherMain.esp. Then the patch that adds extra colours is RWExtraColoursPatch.esp.
Now. They might appear similar but the weather mod needs to be above the patch and it also needs to be activated in order for the patch to work. This is the patches' Master file. If the master weather file is not activated, but the patch is, then the patch is going to be looking for its master file in order to load and it cannot then your game crashes on loading.

Here is a great video based on Xedit, being used in Fallout: New vegas. It is really good because the narrator goes into detail in a simplistic, easy to understand way, about load order and creating a merge patch, which as you'll learn is very handy indeed when dealing with certain conflicts. (certain conflicts - some conflicts will be down to missing files, which you have to make sure you have to start with when downloading/installing mods, which is why it is very important that you read the descriptions before installing!):
https://www.youtube.com/watch?v=qVKe51dRm2M



Below is an example of an ideal load order, created by modders, for the community to utilize. This link to the nexusmods page leads you to access further links to performance mods and other links from the page itself:

Load Order and Enhanced Performance[www.nexusmods.com]
It is highly recommended that you read the 'posts' section of all nexusmods, particularly this one, as it features more information on using FO4Edit to manually sort your load order - very helpful people.

L.O.O.T. Load Order Optimisation Tool

This tutorial by GamerPoets is for the Layman but is full of advice and instructions on how to use it. LOOT is a sorting tool that helps you sort the master files, but you still need to sort your plugins, however. This tutorial shows how it works and how to use it:
https://www.youtube.com/watch?v=I35nNK8PWlw

Loot helps to sort master files in your load order. Currently, it is stated that it can only sort masterfiles (ESMs - Elder Scrolls Masters). But this is not all LOOT does. LOOT can detect dirty edits in your mods and flag them up, allowing you to focus your cleaning of your load order with Xedit. It will flag up different details with your mods, telling you what you need to do. You might need to merge mods, making a bash patch. So use Avrie's guide, link above. LOOT might point out some Identical to Master copies, (dirty edits) and other culprits, use FO4Edit to clean them, (link above). Bear in mind, some plug ins require them to be left alone, as the edits are intentional. LOOT will point this out to you, but it's up to you to do the house cleaning (run the programs as you mod).

Did you read the above? No, well read it! If you did, good job. You just improved your game stability by a bazillion percent.
_______________________________________________________________

Mod organiser has been used a lot in the past but it doesn't really work that good for Fallout 4. It's not really recommended to be used.
  • MOD ORGANIZER 2 (Fallout 4)
    https://www.nexusmods.com/fallout4/mods/22732/?
    This tool is not fully operational for Fallout4 but does feature a tutorial on how to make it work for FO4. It is still much of a work-in-progress. As many will advise, it's best to stick to using Nexus Mod Manager for now, link below.

    This is an incredibly useful tool to help you sort your load order and it helps by flagging up issues in the load order, then helps you to fix it! This tool is also available for Skyrim SE also, although development looks like it's suspended at the moment. There are links to support pages though.


  • Nexus Mod Manager

    Nexus Mod Manager Download Page[www.nexusmods.com]

    NMM is free and is a mod installer and manager. While it can help to provide you the ability to manage load order, it doesn't do it for you. It does, however, help to simplify installation, temporary deactivation and uninstallation of mods without having to manually download and install files into the Data folder yourself. In some cases files are requested to be manually installed, but generally you will find that most mods can be handled by the Mod Manager. This brief explanation therefore explains for itself the value of this tool. NMM works with many other games open to modding, not just Fallout and Elder Scrolls games. The link below will take you to the download page which shows you the games it works with.

  • Tutorial on how to use the Nexus Mod Manager:
    https://www.youtube.com/watch?time_continue=12&v=nWDjdimWoMQ

  • How to manually install your mods properly:
    https://www.youtube.com/watch?v=HZpIQ6P38xE
===========================================================

CONFLICTS?:
(Merging plugins and creating patches)
If you find that some mods are causing others to have missing items and are not working together, you can resolve this fairly easily by making a merge patch.

How to create a merged patch
To introduce you to merging mods, here is a simplified tutorial on how to resolve some basic conflicts you may be experiencing. (More below).
  • The Principles Of Patching:
    This tutorial is using Skyrim as an example, but the principles for Fallout are exactly the same, because the tools are the same and the format is the same as Skyrim.
    https://www.youtube.com/watch?v=-FDBnRbho74

  • Xedit (FO4edit); Conflict resolution:
    This is a similar tutorial explaining the same, so as to further familiarise you with the process of resolving basic conflicts. It is easier once you start to understand the workings of the tools.
    https://www.youtube.com/watch?v=YuQ0lJat_w0

  • Avrie's Guide to Bash Patch and Merging with X-Edit
    http://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=947769634
    (taken from Avrie's introduction to the guide):
    "Why do I need to do this?
    What a Merged Patch does is generally, merge Leveled Lists, NPC dialogue options, item placements, and other information that would otherwise get overwritten by the mods at the end of the load order."
So it's aimed at helping certain mods in your load order to work together, reducing conflict issues arising between them, returning items that a later loaded mod might remove from a previously loaded one. Avrie's guide describes that merged patching and bash patching aren't as effective on their own as they are when used together. The programs you need are wrye bash and X-Edit, (which for FO4 is now updated to automatically rename the _exe as: 'FO4edit' during installation. Links to these free programs below).

Within Wrye Bash nexusmods page, you'll see a pictoral guide that you can download and read in pdf format, (There is also a link, in the guide description page, to a free pdf reader that you can download and install to use, too)

  • Wrye bash:
    Wrye Bash[www.nexusmods.com]
    MAKE SURE that you download this manually, as stated in Avrie's guide, (above).
    Contents:
    - Wrye Bash download files.
    - links to pdf reader.
    - link to pictoral guide to help understand the technical jargon.

  • X-Edit / (FO4Edit)
    X-Edit is the generic name for the tool. It applies to Fallout and Skyrim, so you've heard it as TESedit and FO4edit. It's the same program. It's a modding tool used to edit / clean mods and repair issues relating to mods' edits made by modding, with the goal to achieve a more stable load order with cleaner mods.

    Here are the links to X-Edit:
    X-Edit (FO4edit)[www.nexusmods.com]

    In-Depth X-Edit tutorial by Gamer Poets[www.nexusmods.com]
    This details X-Edit from start to finish, covering the why's and the when's and various different tools used with it. Gamer Poets is fast paced, but you can learn from it as a beginner, just watch them over and over and do the process as you watch, it's easy once you get started.

    Tutorial on cleaning a mod with XEdit for Fallout4, by M1dn1ght N1nj4:
    https://www.youtube.com/watch?v=DsryKVTzS0A
M1dn1ght N1nj4 cleans his mod and shows you how to do it.


F4SE. Fallout 4 Script Extender

This is a tutorial showing how to install the Script Extender for Fallout 4:
https://www.youtube.com/watch?v=Hoapvrohsd0
A number of mods that have scripts written or used for the mod to work outside of the game's scripting system will require the Script extender. The mod's description should say so and you need to make sure you notice this and check. The Script Extender is an amazing tool and we are all very grateful for the guys responsible for this.

===========================================================


Modding information on Fallout 4 plugins prior to release of official modding tools
Fallout 4 Plugins
While outdated, this is useful for both modders and mod users. Primarily important for mod makers specifically. There are links to the sources relating to this video. (This video being made while awaiting the official tools being released).


Mod vault series, by Gopher:
Gopher has made a number of videos where he showcases a mod and then goes into detail what the mod does and how to get the most out of it. The link below takes you to the collection whereby you can choose what to watch from a list with titles.
Mod Vault: All episodes 1-50 in list form


Mod Clinic, by Gopher:
Mod clinic features mods and how to use them. It also explains how to manage the mods and avoid issues.

(all 5 episodes):
Mod Clinic-useful tweaks[www.gophersvids.com]

Mod Clinic, (Individual Episodes):

Issues with mods that used 'strings' (FIXED ISSUE)
This is an outdated video but just for reference and is still useful to know:
Strings glitch fix

=============================================================


Creation Club
In terms of fairness, some people like the Creation Club and want to be a part of it. Maybe it's because they just prefer to stick with modding with Bethesda alone. That is their choice. So here is a link to the Creation Club:
  • Accessing the Creation Club
Creation Club[creationclub.bethesda.net]

You can find a professionally compiled showcase here, giving you a look at what the Creation club has to offer the community. As we all say about using mods, just make sure you understand what you are getting from this and what it entails in terms of your gaming experience and familiarize yourself with its financial system. Make sure you are prepared to pay the prices that are asked for these mods. Compare them to identical mods that you can get elswhere for free and make your mind up. Bethesda do not support your issues if you have other mods than creation kit. Bear that in mind before opting into this.

  • Handy solutions to help you work around the the effects of the Creation Club, (if you so choose to).
Mod Vault 50
https://www.youtube.com/watch?v=HkEqagfk6dY
Mods covered in this video:
1.No More Creation Club News PC[www.nexusmods.com]
2.Creation Club File Fixer PC (OUTDATED) [www.nexusmods.com]
This was for when we initially had all that data from the Creation Club stealthed into our hard drives. It's not really required now since we got Bethesda to make an update which does not download any more CC files.

3.Fallout4.exe Auto-Backup PC[www.nexusmods.com]
4.Mod Configuration Menu PC[www.nexusmods.com]

  • Cross platform Mod tutorials
    Links to help with mod management, cross platform, (PS4, Xbox, PC).
Console Advice: Installing mods and Load order
Red Mage has been modding since Morrowind. Here's a tutorial by him that covers console modding:
Red Mage's Tutorial:
https://www.youtube.com/watch?v=2mZnw3fIZ7o

XBOX ONE: Auto Updates disable tool
This video by LilleMiir explains how to prevent CC content filling up your console HDD, if you choose to not want it:
How To Disable Updates on Xbox One

Likewise, this is a little off topic but, if you want:
survival mode free for console version of Skyrim:
Survival mode free for console


Threads
Is Nexus safe?
https://node2.projectplanet.cn/@steamcommunity.com/app/377160/discussions/0/1520386297692474882/
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; 28 Sep, 2021 @ 11:30pm
Originally posted by ⒸⒶⓁⒸⒾⓊⓂ:
in my opinion, if you have more than 100 mods, I'd actually prefer arranging load order manually using the mod organiser of choice, instead of using LOOT. sometimes (most of the time) mod authors don't provide metadata about their mods regarding to how and when it should be loaded.

for example the new wattz laser gun which is released recently, its author has told us that the gun mod "has modified some cells and if you're experiencing visual bugs in certain locations, please place this mod HIGHER in your load order". this kind of information cannot be converted into "metadata" therefore LOOT will never know about this.

in this case, mod organisers such as Nexus Mods Manager usually allow user to customise the load order (for instance in nmm, select the plugins tab and you can drag the esp/esm to any order). with more than 100 mods, "housekeeping" is actually necessary through arranging your plugins into sections. For example:

____base resources
Fallout4.esm and DLC esms

____mod resources and keywords
AWKCR
SKE...

____settlement mod esms which alter settlement menu
Homemaker
Robot home defence...

____other esm files
Spring cleaning

____settlement mod which alter settlement menu
SSEX
Coloured workshop lights
Creative Clutter...

____settlement mod patches and settlement changes
Homemaker - Unlocked institute objects...
Longer Power Line 3x
Repaired Sanctuary Roof
Mods that expand settlement limits/boundaries...
Mods that overhaul settlement buildings...

____gameplay changes
Easy Hacking
Live dismemberment (i found most of the people don't know how to use this -- activate ONLY ONE live dismemberment esp such as brutal OR regular OR liebermode)
Customise legendary enemy spawing...

____weapons
Fusion Gun
KREBS AK
Wattz Laser Gun...

____visual changes
Vivid fallout - all in one
Vivid weathers
Vivid waters...

____Player's facial, hair and body customisations
Looksmenu
Looksmenu customisation compendium
The eyes of beauty
CBBE
some cbbe presets if you have it (i don't)....

____Armours and clothings resources and changes (not keywords)
Armorsmith Extended
Concealed Armours

____Armours and clothings
Eli's armour compendium
CROSS cybernetics
Nanosuit 6.2...

____NPC changes (face, voice etc)
Better settlers
Lots more settlers and enemies
Icebreaker - settlements...

____Player home additions and overhauls
Any Elianora's player home mods (e.g. rockin red rocket)...

____scattered mods
poses
pip boy flashlight...

lastly followed by Unlimited Companion Framework and Scrap Everything (use either this or spring cleaning). Important to load these two to the last of your order!

The above categorisation is based on this: https://www.nexusmods.com/fallout4/mods/10844/?
and modified to suit myself. Arranging your orders into sections make your load order to look so neat you might think you've accomplished something great. This makes my 300+ mods (currently at 315) to run without CTDs for months (assuming the mods themselves aren't having bugs that break something else).
< >
Showing 1-15 of 1,924 comments
Ilja 2 Oct, 2017 @ 2:29am 
Thank. I posted this to Coffee Shelter and will also include it to Reply #1. :steamhappy:

There is one guide from Avrie that you might want to add in to list. WB is getting tags again from community and updates have been bringing it forward anyway. It might be a good idea to present how to create xEdit merged and WB together correctly.

Bash it right by Avrie
http://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=947769634
right, thanks Ilja, I'll get round to it soon as I get back from errand. Damn RL server..
smr1957 2 Oct, 2017 @ 7:23am 
Nice! Now, all I have to do is get FO4, so I won't have to live vicariously through everyone else's experiences in the Coffee Shops - but at least there's this for when I do! Good job!
Yeah! Ilja been asking about this last week so, We need to add lots more, I'm sure. I'm not exactly the explert so any advanced linkage would be much appreciated and I will add it to the header for ya, thanks guys :104:

Ok, gonna make myself useful instead of upsetting dudes and look up those Wyre bash links for u.
[IFC]Mjollnir 2 Oct, 2017 @ 10:44am 
This needs to be pinned....if we just would have proper moderation here on this forum...
Black Album 2 Oct, 2017 @ 10:50am 
Subscribed ...
Well done Sturm
Originally posted by IFCMjollnir:
This needs to be pinned....if we just would have proper moderation here on this forum...
No probs
I've sent a message :) Just getting that Wyre bash thing up for Ilja and Avrie
The author of this thread has indicated that this post answers the original topic.
in my opinion, if you have more than 100 mods, I'd actually prefer arranging load order manually using the mod organiser of choice, instead of using LOOT. sometimes (most of the time) mod authors don't provide metadata about their mods regarding to how and when it should be loaded.

for example the new wattz laser gun which is released recently, its author has told us that the gun mod "has modified some cells and if you're experiencing visual bugs in certain locations, please place this mod HIGHER in your load order". this kind of information cannot be converted into "metadata" therefore LOOT will never know about this.

in this case, mod organisers such as Nexus Mods Manager usually allow user to customise the load order (for instance in nmm, select the plugins tab and you can drag the esp/esm to any order). with more than 100 mods, "housekeeping" is actually necessary through arranging your plugins into sections. For example:

____base resources
Fallout4.esm and DLC esms

____mod resources and keywords
AWKCR
SKE...

____settlement mod esms which alter settlement menu
Homemaker
Robot home defence...

____other esm files
Spring cleaning

____settlement mod which alter settlement menu
SSEX
Coloured workshop lights
Creative Clutter...

____settlement mod patches and settlement changes
Homemaker - Unlocked institute objects...
Longer Power Line 3x
Repaired Sanctuary Roof
Mods that expand settlement limits/boundaries...
Mods that overhaul settlement buildings...

____gameplay changes
Easy Hacking
Live dismemberment (i found most of the people don't know how to use this -- activate ONLY ONE live dismemberment esp such as brutal OR regular OR liebermode)
Customise legendary enemy spawing...

____weapons
Fusion Gun
KREBS AK
Wattz Laser Gun...

____visual changes
Vivid fallout - all in one
Vivid weathers
Vivid waters...

____Player's facial, hair and body customisations
Looksmenu
Looksmenu customisation compendium
The eyes of beauty
CBBE
some cbbe presets if you have it (i don't)....

____Armours and clothings resources and changes (not keywords)
Armorsmith Extended
Concealed Armours

____Armours and clothings
Eli's armour compendium
CROSS cybernetics
Nanosuit 6.2...

____NPC changes (face, voice etc)
Better settlers
Lots more settlers and enemies
Icebreaker - settlements...

____Player home additions and overhauls
Any Elianora's player home mods (e.g. rockin red rocket)...

____scattered mods
poses
pip boy flashlight...

lastly followed by Unlimited Companion Framework and Scrap Everything (use either this or spring cleaning). Important to load these two to the last of your order!

The above categorisation is based on this: https://www.nexusmods.com/fallout4/mods/10844/?
and modified to suit myself. Arranging your orders into sections make your load order to look so neat you might think you've accomplished something great. This makes my 300+ mods (currently at 315) to run without CTDs for months (assuming the mods themselves aren't having bugs that break something else).
Last edited by ⒸⒶⓁⒸⒾⓊⓂ; 4 Oct, 2017 @ 4:43am
thanks CobbleSteiner, this is always very useful to know; The sacred Order of the Load!
Yeah LOOT can't sort the whole list, hm, will put links up for organizers too.

Will stick it up.

[Updated]
As well as showing LOOT and NMM, I've added
-Mod Organizer 2 for fallout 4
-and the recomended load order link.


I was using a simplified version of the load order recommendation list, but your link is better! I'm using that now, thank you! :)
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; 5 Oct, 2017 @ 6:05am
[IFC]Mjollnir 11 Oct, 2017 @ 12:33pm 
Imho, the only thing missing in your post right now is to tell everybody to actually -read- the install instructions provided by the mod author, and if in doubt, have also a look into the posts and bugs section of the mod (assuming that mod is from the Nexus).
Usually all the needed informations are in there, be it the mod not being campatible with another mod, needing s specific installation/ load order or workarounds for bugs..
Yhwach 11 Oct, 2017 @ 4:05pm 
Wait for the newer NMM being co-developed by the former lead of MO, It should be around the same thing by then.
Even then, stick to nmm for now.
Ilja 11 Oct, 2017 @ 4:21pm 
I would recommend sticking with NMM for now. MO2 still has memory threshold issues and problems catching the content that is going to Overwrite - meaning content that you should make separete Output mods.

Vortex is coming soon. It still has issues wtith FOMODs, but it is developing. We will see what comes out soon enough.
Header ammended, cheers.
Maven 12 Oct, 2017 @ 10:06am 
hi, new to the modding community.

i drive a forklift. i did woodworking. i currently make your car's gearshaft on a cnc lathe. you guys seeing my technological know how here? picking up what im putting down?

i have ZERO CLUE how to even begin (i read most of the top beginner stuff and havent watched the video yet, am going too after posting this and have a friend who knows what hes doing coming as we speak to help me out with this) and file modding and load orders all seem kinda intimidating.

this is probably a stupid question, but is there a mod or soemthing that gives me a simple way to do all this? is this addressed in the video i havent watched yet? am i jumping the gun? if so please feel free to delete this post.

thanks in advance,
befuddled machine operator, lol
Yeah it is daunting at first. Best place to start is Gophers vids modding for beginners. Pick a game, Gopher has done tutorials for Skyrim, Vegas and Fallout 3 and 4.. (insert any more I failed to mention here).

Nexus Mod Manager is the kind of tool of which you speak. It helps with installation of most mods. Once you follow a tutorial and see what you have installed working, you will start to get more confident :)

Take your time as well.. It's gonna be around for years :104:
Last edited by 𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋; 12 Oct, 2017 @ 10:09am
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