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except for the keybinds. so weird. i immediately changed them and used keyboard + mouse.
just could not get used to them. changed movement to WASD and attacking and dashing to mouse left and right. felt natural at once.
i don't think its about the controller. i've never used a controller for hollow knight, and always loved it.
Well, not 20, but you need at least a couple hours to start feeling it. I abandoned the game the first time I played. But after a long time I gave it a second chance and now it's my all time favourite game.
As for the controller thing, you can play the main game either with keyboard or controller, but i think keyboard is best for the hardest content of the game. I'm a very unskilled player so I find the controller easier to handle and I cannot beat the hardest bosses nor platform section, but people who knows say keyboard is best for certain things. So don't worry, your keyboard is fine, and you don't even need a mouse, just rebind the keys.
By the way, if you give the game another chance, try not to spoil it reading too much or watching videos. It's a great game to experience blind.
And if at some point you need help, you can ask for spoiler free guidance here, many people will be happy to help.
This tells us nothing and describes nothing. And given you quit after 20 bloody minutes, your opinion of the gameplay is quite elementary and not worth considering. This is like if you posted about a book you read and how you quit it after the first ten pages. Are we supposed to be impressed that didn't even give it a chance?
>do bear in mind that I wasn't using a controller, so that might be it
Gee, you f***ing think so? A side-scrolling realtime action game that sometimes requires quick reflexes should be played with a controller? Why is it so hard for people to buy a controller?
>I don't think the game should only cater to controller users. th
Well, boo f***ing hoo, it does. And I don't think developers should be nerfing their games just for the few stubborn fools who can't buy a controller.
>can someone explain the appeal of the game to me, cause I seriously don't get why people drool over this game.
Well one reason is they don't use a an idiotic control scheme. Another reason is they didn't quit on the game after 20 minutes.
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>It has a weak early game.
Please. Don't cater to this guy's opinion. The start of the game is fine. The dude can't even control it right and yet has issues with "gameplay." We're not dealing with a full deck here.
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>these are all very good points. thank you all for being civil,
Too late, quitter.
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>If youre respectful or your complaining is rational i have nothing against you.
But his complaining WASN'T rational. He's complaining about the controls with an inferior control scheme and making sweeping judgements on gameplay after 20 minutes. There's no opinion here even worth the time.
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>it starts after 20 hours...
Seriously, you have to give a game a number of hours before it can be judged. If he was this close to quitting the game, he should have just watched a YT on it and saved the money.
But his complaining WASN'T rational."
">If youre respectful OR your complaining is rational i have nothing against you.
But his complaining WASN'T rational."
">If youre respectful OR, which means either respectful, or rational. your complaining is rational i have nothing against you."
""But his complaining WASN'T rational."
>If youre respectful OR, not AND your complaining is rational i have nothing against you."
"But his complaining WASN'T rational."
Jeez buddy, chill.
i understand if people get sick of the game because they don't get proper abilities in the early game yet, so no need to make fun of them, and atleast this isn't even a negative review where ppl simply just jump into conclusions when they're only 10 mins in the gameplay
op even understood and already thanked people who shared their thoughts, yet you continued to insult them, which is definitely uncalled for.
so please just shut the ♥♥♥♥ up if you don't know how to politely deal with people.
One thing I absolutely hate that is very anti-player is the fact that if you die twice without collecting your shade you lose ALL your money. This is so discouraging and anti-fun I don't know who decided to add it as a 'feature'. For everyone saying that geo is easy to make, thats not the point. Losing your money is not fun whatsoever under any circumstance. I hope they remove this for silksong, because beating your head against a wall by backtracking to add playtime to a game, just to have everything you've worked for in the past 40 minutes go down the drain, shouldn't be what a feature is for. The fact you have to go back for your shade a second time even after losing your first one is a big oversight, I'd like to see the stats for people who close the game before collecting their second shade.
From a game design perspective, what is the difference between damage, something that punishes a mistake by taking away something that can be retaken but takes time, with proportional punishment,
or death,
something that punishes a mistake by taking away something that can be retaken but takes time (temporary progress), with proportional punishment,
and geo lost,
something that punishes a mistake by taking away something that can be retaken but takes time, with proportional punishment? All of them are just amplifications, proportional to mistake and punishment.