Depth
Flish's bull shark Feedback
Ok, so after playing around with the bull shark for a bit, I have to say it's... interesting. I'm not really a fan of it, I prefer the assassin-style play of the mako and thresher rather than the frenzy-ish style of the bull. Anyways, some stuff:

1. the ability is a bit confusing at first. I did figure out eventually how it worked, but at first I didn't even notice the little poweup bar around my active ability bubble, and then I wasn't sure if it was being increased because I was just near the divers or because my ability was active. Would be helpful to explain that.

2. the rage bonus when a diver is being killed is also not explained anywhere and it was very confusing at first when my shark just started wheezing and my screen turned red even though I was doing nothing.

3. Right now it just feels like a weaker tiger shark until you activate your ability, and then it feels like a speedy great white. It just doesn't feel unique to me. It feels like its ability is just compensating for bad stats rather than adding anything to it. Honestly I'd shrink it down (you know since it's 6 feet longer than it should be) and buff its thrash damage and lowering its speed. Make it a small shark that can take hits, but isn't as zippy as the thresher and mako, that would at least make it unique rather than a convoluted tiger shark on steroids.
Legutóbb szerkesztette: Flishster; 2015. dec. 5., 14:15
< >
15/5 megjegyzés mutatása
Much agree, very wow.

This is how I see the new shark. This is how it feels to me. :/
From what I played of it (haven't played much mind you), I think it should be played like a "trickster" kinda shark:
Sure, you could just sit outside the room waiting for your rage meter to go up, or you could quickly dash inside to confound the ennemy and get that meter filling, get outside and punish any diver foolish enough to follow you by activating your E while the now divided frogmen get conquered by your teamate. And, with maybe the GW, it is the shark to get Vitalized Frenzy on, so builds should get interesting.
As for counters, nets and drags seem pretty useful here, and toxic really cuts into that newly found hp of his. Or, you know, Tungsten Poon.
Legutóbb szerkesztette: Requiem31; 2015. dec. 8., 2:24
Theoretically the counter should be good detection so you can figure out where the Bull is without getting eaten, but in practice this is a risk because detection builds rage too for some reason.
the shark shields and sonar bouys really seem to build it's rage, the shark shield almost as fast as a diver death. I haven't tested the turrets but I'm sure they probably do, too.
Skull  [Fejlesztő] 2015. dec. 8., 17:11 
Some current numbers:
Taking damage = 0.1% per point of damage
Detected = 3% per second
Shark Shield = 4% per second
Near Diver = 0.5% per diver per second
Near Steve = 0.5% per second
Weapon Fired = 2% per shot
Explosions = 15%

This is all done at a range of 3000UUs (about 60 meters)

:dappershark:
< >
15/5 megjegyzés mutatása
Laponként: 1530 50