Rust
Build Mode: Interior Walls?
So, the wall papers are great;
However...

Walls are not double sided, can we get some double sided walls for the inside of buildings?
Both sides are weak. just an option for proper interior building please.
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Showing 1-5 of 5 comments
Originally posted by Samnson:
So, the wall papers are great;
However...

Walls are not double sided, can we get some double sided walls for the inside of buildings?
Both sides are weak. just an option for proper interior building please.
If you mean adding the option of having walls being soft-side on both sides? Yeah I see that working, adds another option that allows more use of wallpaper.
Last edited by Thutmose III; 29 Sep @ 1:55am
Wilson 2 Oct @ 7:33pm 
They should just remove sidedness, and make it easier for players on a TC to destroy their own walls. Never liked this mechanic, especially considering it just punishes newer players, and doesn't really impact larger groups with tons of rockets all that much.
Originally posted by Wilson:
They should just remove sidedness, and make it easier for players on a TC to destroy their own walls. Never liked this mechanic, especially considering it just punishes newer players, and doesn't really impact larger groups with tons of rockets all that much.
The issue with that is players will exploit that, as they do now, but much more. It's about a balance between allowing players to fix mistakes or make changes after building, and not being able to place walls down to completely stop a raid. The other issue is people going deep will so easily be able to just break out of bases, this will have a big negative impact on new players. We want and need new players coming into the game and continuing to play. In December Rust will be 11 years old, that's old for most games, bring in and keeping new players is critical for Rust not to die off in a few years.
Samnson 6 Oct @ 5:01am 
Originally posted by Thutmose III:
Originally posted by Wilson:
They should just remove sidedness, and make it easier for players on a TC to destroy their own walls. Never liked this mechanic, especially considering it just punishes newer players, and doesn't really impact larger groups with tons of rockets all that much.
The issue with that is players will exploit that, as they do now, but much more. It's about a balance between allowing players to fix mistakes or make changes after building, and not being able to place walls down to completely stop a raid. The other issue is people going deep will so easily be able to just break out of bases, this will have a big negative impact on new players. We want and need new players coming into the game and continuing to play. In December Rust will be 11 years old, that's old for most games, bring in and keeping new players is critical for Rust not to die off in a few years.

I don't get the criticism, players will find a way to exploit literally everything when a thing changes or is added anyway?

Like we already have the Raiding build blocking timer,
Having to waste a load of resources just to break down a wall?
Or worse, use explosives to do it quickly, while also letting the entire server know that you are online/vulnerable/and have explosives?

Like, I don't see the negative impact;
letting someone get that far into the base is already a massive punishment and a sign the a pvp base it probably just built like ♥♥♥♥. It is a lesson that new players going into the PvP environment are going to be forced to learn anyway, even without the soft/hard distinction.

When all that is really being asked for here, is the ability to redesign/adjust the base without needing to take several minutes on a single wall.

A feature that is quite literally thee most noob friendly thing that could be added.
Originally posted by Samnson:
Originally posted by Thutmose III:
The issue with that is players will exploit that, as they do now, but much more. It's about a balance between allowing players to fix mistakes or make changes after building, and not being able to place walls down to completely stop a raid. The other issue is people going deep will so easily be able to just break out of bases, this will have a big negative impact on new players. We want and need new players coming into the game and continuing to play. In December Rust will be 11 years old, that's old for most games, bring in and keeping new players is critical for Rust not to die off in a few years.

I don't get the criticism, players will find a way to exploit literally everything when a thing changes or is added anyway?
The first issue is when players obtain access to a base through the base owners leaving doors open, known in Rust as "going deep". One of the trickiest issues with going deep is how to get loot out? Getting authorisation on TC or replacing TC if locked will allow players that have gone deep to simply demolish their way out of any base. This is already a major issue for new players, removing the demolish timer will make this highly prohibitive to new players.

The second issue is players that are being raided will place walls throughout their base and simply demolish them once the raiders give up. This is why metal shop fronts have no soft-side as an example.

Originally posted by Samnson:
So, the wall papers are great;
However...

Walls are not double sided, can we get some double sided walls for the inside of buildings?
Both sides are weak. just an option for proper interior building please.
This has been added in this month, wallpaper can be added to hard-side as long as it's inside the base. If the wallpaper becomes exposed to the outside it will decay.
Last edited by Thutmose III; 10 Oct @ 1:45am
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