Valkie 64

Valkie 64

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A little question/suggestion for the possible future updates
Do you have any plans on making an update centered around the moon? I know, I know, Majora's Mask and all that, but I don't really mean that. It's more about adding some areas set during nighttime, maybe adding some lore that connects the moon to the world in some way, and maybe add some sword upgrade or something to create a ranged attack? Something like a "Moon Slash". Anyways, it's just some thoughts, I was curious. Really love your game! <3
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Showing 1-4 of 4 comments
dagotth  [developer] 20 Jan @ 3:31pm 
Hey, thanks for your feedback. I was thinking about nighttime areas. Not sure how to implement them or use them yet. I always liked the Ultimate difficulty in Phantasy Star Online and how it not only changed the gameplay due to different element weaknesses or different abilities from the enemies but also how it changed the environment. That is why I chose to change the daytime on hardmode.
So maybe another mode (different from hardmode) could use nighttime areas with some kind of twist to the gameplay. I have to see if I can come up with something nice.
Sure! No pressure, I just thought it'd be cool ^^ I also forgot how hardmode changed the time of day (just please don't make it harder, I'm not so good at videogames @_@ xD). I'm glad you'll think of it, I think a good night area can make the atmosphere of an area breathtaking, and I'd love to see it in this N64 looking action RPG :3

Take care, and thanks again! :ayos_heart:
Originally posted by dagotth:
So maybe another mode (different from hardmode) could use nighttime areas with some kind of twist to the gameplay. I have to see if I can come up with something nice.
Something that would be interesting in my opinion would be a sort of alternate version of the campaign in which you play as a different character with their own different moveset. Valkie is very melee focused, so it might be interesting to have the night time campaign feature a more range focused character. To make it more difficult, their attacks could inflict no hitstun so you have to keep yourself on the move to avoid getting hit by enemies. Metaphorically and literally, the difference in playstyles would be night and day.
Originally posted by CrowRising:
Originally posted by dagotth:
So maybe another mode (different from hardmode) could use nighttime areas with some kind of twist to the gameplay. I have to see if I can come up with something nice.
Something that would be interesting in my opinion would be a sort of alternate version of the campaign in which you play as a different character with their own different moveset. Valkie is very melee focused, so it might be interesting to have the night time campaign feature a more range focused character. To make it more difficult, their attacks could inflict no hitstun so you have to keep yourself on the move to avoid getting hit by enemies. Metaphorically and literally, the difference in playstyles would be night and day.
Oooh, that would be really cool! I also noticed how melee heavy the game is, and missed having some sort of bow... This could be really cool!!
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Showing 1-4 of 4 comments
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