Persona 3 Reload

Persona 3 Reload

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ATLUS West  [developer] 1 Feb @ 9:18pm
3
2
Official Bug Report Thread
Hello, Persona 3 Reload players!

We are dedicated to ensuring you have the best possible experience on PC.

If you encounter any unique issues or bugs while playing, kindly report them in this thread. Your feedback is invaluable and assists our QA team in identifying and addressing these concerns effectively.

When reporting an issue, please provide detailed information about the problem and your PC setup. You can find your PC information on the Steam Client app, under the "Help" menu > System Information. Please include this information at the end of your report.

We sincerely appreciate all your feedback!
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Showing 1-15 of 907 comments
Crash on start up, due to Unreal Engine

Error info:

LoginId:83cd708549a1286a46383d9d463179d7
EpicAccountId:9544acd840704742a72ac3a53ecc09a5

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

VCRUNTIME140
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kernel32
ntdll

PC Info

Computer Information:
Manufacturer: System manufacturer
Model: System Product Name
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 7 3700X 8-Core Processor
CPU Family: 0x17
CPU Model: 0x71
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 4050 MHz
16 logical processors
8 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 10 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: AMD Radeon RX 5700
DirectX Driver Name: aticfx32.dll
Driver Version: 31.0.22023.1014
DirectX Driver Version: 31.0.22023.1014
Driver Date: 10 25 2023
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 120 Hz
DirectX Card: AMD Radeon RX 5700
VendorID: 0x1002
DeviceID: 0x731f
Revision: 0xc4
Number of Monitors: 2
Number of Logical Video Cards: 2
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 2560 x 1080
Primary Display Size: 23.54" x 13.23" (26.97" diag), 59.8cm x 33.6cm (68.5cm diag)
Primary Bus Type Not Detected
Primary VRAM Not Detected
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Headphones (High Definition Aud
Memory:
RAM: 16290 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 1544756 MB
Largest Free Hard Disk Block: 457495 MB
OS Install Date: May 11 2021
Game Controller: XInput Controller #1 detected
MAC Address hash: 295afb6bf8e6d6ed4a65e07e6b6c386c45ef8926
Storage:
Disk serial number hash: bc638041
Number of SSDs: 3
SSD sizes: 1000G,500G,120G
Number of HDDs: 0
Number of removable drives: 0
Randy28CR 1 Feb @ 9:27pm 
2
Please, FIX SHADER COMPILATION STUTTER 🙏🏼
The performance is very reasonable and looks gorgeous both 4k monitor and in ROG Ally.

Here you have my feedback:

1. Once again, fix shader compilation stutter. It is mostly present in battles, whenever a new animation, effect or persona is shown. Please, for the love of god, fix this 🤞🏼

The shader compilation stutter is there no matter what PC people use.
My specs:
a. ROG Ally
b. RTX 3070, Intel i7 13700k, 32gb RAM dual chanel.

2. RT reflections/SSR toggle properly disclosed.
3. Motion blur toggle (if you can add it on consoles, that's welcome too). There are people like me who are very motion sensitive and even though I know it is implemented due to artistic reasons, it is necessary to be added imo.
4. Add antialiassing and, if posible, FSR 2 or DLSS.

/
UPDATES:
5. When playing at lower resolutions such as 900p or 720p, in battles, there are some animations and transitions that, for whatever reason, hitch or stutter. This is not related to shader compilation stutter, mostly frame skipping due to a bug. You can check this out by playing a battle at 1080p and then go to 900p or lower the resolution scale.
6. PLEASE, MAKE THE CONFIG OF THE GAME SEPARATE THAN THE SAVE FILE.
If I play this game on my Steam Deck and set it up to Low preset, it will be transferred to my PC as well and viceversa.
This makes jumping from PC to Steam Deck or viceversa very annoying. I would love you to address this as well, please.
/

Those are all important, but let me insist in how important is to fix the shader compilation stutter.
Every time a driver updates, the compilation must be done again, so stutter will appear even more later in the game because there will be more new characters, attacks and effects.
SEGA fixed this issue in Like a Dragon Ishin, so I hope you are able to do it. It is doable. This jewel deserves it, please.

Regards and thank you beforehand!
Last edited by Randy28CR; 10 Feb @ 8:40am
Crash on start

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

VCRUNTIME140
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
kernel32
ntdll

PC Info:

Computer Information:
Manufacturer: Micro-Star International Co., Ltd.
Model: MS-7D75
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 7 7700X 8-Core Processor
CPU Family: 0x19
CPU Model: 0x61
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 4500 MHz
16 logical processors
8 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Supported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Supported
AVX512VNNI: Supported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Windows 11 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: AMD Radeon(TM) Graphics
DirectX Driver Name: amdxn32.dll
Driver Version: 31.0.24002.92
DirectX Driver Version: 31.0.24002.92
Driver Date: 1 11 2024
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: AMD Radeon RX 6900 XT
VendorID: 0x1002
DeviceID: 0x73bf
Revision: 0xc0
Number of Monitors: 4
Number of Logical Video Cards: 4
No SLI or Crossfire Detected
Primary Display Resolution: 3840 x 2160
Desktop Resolution: 7360 x 3122
Primary Display Size: 23.50" x 13.23" (26.97" diag), 59.7cm x 33.6cm (68.5cm diag)
Primary Bus Type Not Detected
Primary VRAM: 512 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (SDAC)
Memory:
RAM: 31934 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 29212494 MB
Largest Free Hard Disk Block: 18719692 MB
OS Install Date: Jul 14 2023
Game Controller: DualSense Wireless Controller detected
MAC Address hash: f25bcd4ac696032dba70c657ad236cd8567f846a
Storage:
Disk serial number hash: 2baa5046
Number of SSDs: 3
SSD sizes: 1024G,1000G,500G
Number of HDDs: 4
HDD sizes: 10T,10T,8001G,2000G
Number of removable drives: 0
I'm crashing on startup??
everytime i try opening the game it crashes
LoginId:418efa004087f4afaac21aa50bec7fc8
EpicAccountId:ed2571a9dcf947acb518acdd90df6eff

Unhandled Exception: EXCEPTION_INT_DIVIDE_BY_ZERO

P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
P3R
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kernel32
ntdll
LoginId:02c2505e431f4a33b70662968e70c193
EpicAccountId:803f9dfb17184087be290679e1fe2960

LowLevelFatalError [File:Unknown] [Line: 694] hr failed at F:/UE4/Engine/UE4.27_2_EXT/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12PipelineState.cpp:842 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DRIVER_INTERNAL_ERROR

P3R
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kernel32
ntdll
bruh 1 Feb @ 9:52pm 
Borderless fullscreen mode isn't rendering the game in my screen's resolution.
Windowed mode doesn't allow me to change to a better resolution (1080p) and the highest resolution i can choose is 1280x720.
Whenever i choose fullscreen mode game's window becomes squashed from up and down.
Sol 1 Feb @ 10:15pm 
Crash on startup, window doesn't open.
_Se2_ 1 Feb @ 10:18pm 
Can we also report translation issues? Polish texts have some mistakes...
Last edited by _Se2_; 1 Feb @ 10:18pm
kadotsu 1 Feb @ 10:22pm 
The UI is not flush with the top right corner of the screen at 1440p. There is a 1px gap on the right. On some scene transitions there is a 1px bleed on the left.
Noticed some minor issues:
- Shader compilation stutter
- Reflections are very intensive sometimes, an option to choose between SSR and RT would be good (The Mall specifically drops my FPS to around 34 from a solid 60 everywhere else)
- The network sync between days takes a really long time
- Anime cutscenes have some insane tearing artefacts without V-Sync enabled

PC Specs:
i7-4790
RTX 2060
32GB DDR3 RAM
Last edited by ARandomGuy231; 1 Feb @ 10:24pm
skiddiks 1 Feb @ 10:29pm 
2
4
Update on crash at start: After unplugging all but my main monitor, the game would launch. After some testing, I found that it was my fourth monitor causing the issue. Only "interesting" things about it is it's old, 4:3 (use it exclusively for hardware monitoring and spotify), and it position is above all my other monitors. Hope this maybe helps someone
_oracle 1 Feb @ 10:45pm 
My game keeps reverting to default settings on restart - I had it set to 120FPS and Japanese dub but on restart it goes back to 60FPS and English Dub.
Cygnus 1 Feb @ 10:46pm 
the VA sound (yukari,junpai and the other) in FMV didin't come out.. but the back sound,song and noise is fine... how to fix this?
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