Source SDK

Source SDK

Change texture in runtime
Hi. I want to change texture in runtime. I want to have some piece of code in my source mode that edits pixels of a texture in runtime. Is this possible? It it's possible how do I do it?
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Okay. I found the solution here it is if someone interested -> https://developer.valvesoftware.com/wiki/Procedural_Materials.
Hello i could use your help with this exact tutorial. I am total begineer in coding and i dont understand where should i put all the code starting under material regenerator section. Does it belong to cpp or h files in the solution? If so then to which files and what lines exactly?
Last edited by Between wolves; 30 Sep @ 2:41am
Sorry. I developed for source SDK for like two weeks three years ago after that I moved to unreal engine so I don't even remember now how all of this works.
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