Soulstone Survivors

Soulstone Survivors

Statistiche:
Ritual Of Heresy + 1
What does the +1 do to the enemies? Can't see anywhere on main menu to indicate.
I see I get more prestige and soul stones but i'm assuming it scales the enemies too? Trying to figure out if worth it or not. Seems a rather meagre increase.
Ultima modifica da Assume I have 400 Ping; 24 dic 2024, ore 10:10
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Hello there,

while in a match, If you hover over the icons beside your time,
you can see the details:
Ritual of Heresy+1
Enemy Health +80%
Enemy Damage +20%
Enemy Attack Speed +20%
Enemy Movement Speed +20%
Lord of the Void Extra health +700%

Cycle Modifiers
+ to Enemy health/Damage/Armor per round.

If you want to use this mode for farming, IMO it is not worth it compared to Overlord.

Cheers!
Messaggio originale di Ulyaoth:
Hello there,

while in a match, If you hover over the icons beside your time,
you can see the details:
Ritual of Heresy+1
Enemy Health +80%
Enemy Damage +20%
Enemy Attack Speed +20%
Enemy Movement Speed +20%
Lord of the Void Extra health +700%

Cycle Modifiers
+ to Enemy health/Damage/Armor per round.

If you want to use this mode for farming, IMO it is not worth it compared to Overlord.

Cheers!

♥♥♥♥♥♥♥♥, those are some insane increases. I used the Gambler rune to get random actives last time and even then it took like 30 minutes due to zero dots in the final phase.

Not really using it for farming, just want to beat this mode on all characters so it fills out the right. If you beat the +1 does it show on the right at all or is it just the same colour tint?
Ultima modifica da Assume I have 400 Ping; 24 dic 2024, ore 10:24
Messaggio originale di Assume I have 400 Ping:
Its all the same.
It just shows a golden Frame.

I used the same method like you with Gambler + Omnipotent for maximum randomness,
which made this mode fun to use.
I only bothered going up to +20.

At that point the individual modifiers are:
Enemy Health +250%
Enemy Damage +215%
Enemy Attack Speed +50%
Enemy Movement Speed +50%
Lord of the Void Extra Health +1550%

Also, the minor soulstone and prestige bonuses go up by 25% each level (so by +20 they are at +700% soulstones and +800% prestige), but the mats stay capped at +50% common, +50% uncommon, basic drops rate for rare/epic/legendary/void.

And just for a better sense of scaling per +, this is the +2 modifiers
Enemy Health +100%
Enemy Damage +30#
Enemy Attack Speed +30%
Enemy Movement Speed +30%
Lord of the Void Extra Health +800%

huh, the scaling isn't obvious actually, because +0 and +1 are the same, +2 and +3 are the same, and I don't feel like checking everything up to +21 right now. :p
Ultima modifica da Pirate; 24 dic 2024, ore 16:59
Messaggio originale di Pirate:
huh, the scaling isn't obvious actually, because +0 and +1 are the same, +2 and +3 are the same, and I don't feel like checking everything up to +21 right now. :p
+21 is:
Health 260%
Damage 230%
Attack Speed 50%
Movement Speed 50%
Lord of the Void HP 1600%

+22 is:
Health 270%
Damage 245%
Attack Speed 50%
Movement Speed 50%
Lord of the Void HP 1650%

So 3 stats are going up linearly at that point, but I don't know when/if attack speed and movement speed go up again.
There's somebody doing absurdly high levels of Cathedral out there, so I suspect that even if those stats scale, they don't scale much farther or it would become impossible to dodge.
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