Brotato
Boss projectile spam is too much
Bosses spam way too many projectiles way too quickly, I can hardy keep track of half of them, add to that the rest of their crap and all the enemies, it is a seriously toxic experience.
Science says a human can reliably track a maximum of 4 moving objects at once.
Bosses can spawn >20 of them at once, every few seconds, each of which is enough to take off more than half your HP.
This is impossible.
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Its not impossible at all, you suck. Admit you suck, its the first step to getting better. And your "science" is ♥♥♥♥♥♥♥♥. Lol.
Dodge is your friend. :brotato:
Messaggio originale di Adeptus Stark:
Dodge is your friend. :brotato:

Not by wave 11.
You never played soulstone survivor lmao.

On a serious note I'm still winning about the ♥♥♥♥♥♥♥ dual headed slashers that spam orbs. Two runs ruined in a row where they deal 25 damage with 20+ armor. They do more damage than bosses.
Messaggio originale di GaviJa:
You never played soulstone survivor lmao.

On a serious note I'm still winning about the ♥♥♥♥♥♥♥ dual headed slashers that spam orbs. Two runs ruined in a row where they deal 25 damage with 20+ armor. They do more damage than bosses.

I did.
You don't get oneshot all the time and scale over a much larger number of rolls, making it a lot less RNG heavy.
Don't make up half remembered factoids to try to add authority to your words, it just makes you look personally incapable of backing them up.
If you mean wave 20 bosses, they are overwhelming the first few times you encounter them, but once you do understand them, it's easier to prepare for counter strats and tracking projectiles.
Disregard the whale, it is mostly irrelevant due to its projectiles being slow and easy to dodge. The coiled serpent (?) is the main threat, because you can die to a few projectiles in its lines, then to its coil bullet pattern that appears on top of you. For the lines, they are always close to each other, so rotating 90° in any direction will do the trick. For the coil bullets, the easiest way to deal with it is having enough speed, otherwise, there's a soft spot that allows you to take no damage.

If you mean elites, the jellyfish has multiple blind spots when in phase 2. It never shoots directly in a cardinal direction, and you can stay between its inner and outer bullet layers. During phase 1, just run.
The shark is a pain, but with at least some speed, you can hug a wall up and down to avoid the bullets (and its tackle).
The gladiator is easy to kill if you have the damage. If not, run during phase 1, run orthogonaly during phase 2 (never in diagonal, or just after its 2 spears), then run away again in phase 3.
There's also the really annoying one that drops 3 spears on top of your head during its second phase. This one is a pain early on. Best way to deal with it is easier to kill it quickly or to have enough speed to avoid the spears. Just try to focus on the rythm and dodge when they appear.

Abyss is harder than Crash site, but it's not that hard. I've completed 2/3 of the characters in danger 5 in Abyss so far (and 100% in crash site) and I'm far from being a pro. Try doing danger 1 with the first character to learn the bosses/elites patterns if needed (dunno if they are the same) or do it in danger 5 with the regular character or another safe and easy one.
Messaggio originale di dayofmone:
Messaggio originale di Adeptus Stark:
Dodge is your friend. :brotato:

Not by wave 11.

this forum has people posting wave 22 deaths where they have 26 dodge, you're not dealing with people who actually play the game at a high level and understand what goes on, just so you know!

if anyone really wants to see how hard the new elites can be, play gangster and fight them on wave 7 :}
Ultima modifica da elite outsider; 18 ore fa
Try a run with Creature using Javelins, end the last wave with 58 seconds remaining on the counter and come back with some self esteem, or not.

Chatpelier already answered well and sufficiently.

Use the wave "try again" option and do wave 20 over and over. You'll improve.
Ultima modifica da Daremo; 7 ore fa
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