Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

Προβολή στατιστικών:
Need some psyker advice
Hey all! So, I've mainly played zealot and veteran. I find their class/kit does a fantastic job at what they should be strong at. As Zealot, I feel like being able to zoom around/take on some stronger enemies/groups and also zoom to help my team mates is awesome. it hits exactly how it should, and I never feel inhibited in my role. Same with Veteran; woe unto anything that falls under my gun sights. Hell, Even Ogryn is a good time as a tank, holding everything's attention! I play on heresy, so while I am far from amazing, I feel these operatives all do a great job.

I am struggling with Psyker, however. I feel there are so many different ways to play/build one that i am a bit lost in where i want to go with it. I enjoy Smite for crowd control, as i find that seems to help my group a lot. Also, Bubble seems invaluable. However, i feel like I'm missing something. whether it be the wrong weapon, wrong build, etc. I'm only level 12 but usually by now, with other operatives, you can really start noticing their strengths come out. With Psyker, it feels like a struggle currently.

If anyone has some suggestions on some good builds/set ups, it would be appreciated! thanks!
< >
Εμφάνιση 1-7 από 7 σχόλια
Having played all three of zealot, ogryn and psyker I will say that psyker is the one that you really need to be level 30 to feel like you're playing a complete character. So I would say to at least give it until max level before judging the class. As far as builds go I've really been liking brain burst, bubble, force greatsword and trauma staff. Results in a good all around build that can deal with just about anything except Shroudfield zealots or Infiltrate vets (i.e., teammates who'll drop aggro resulting in your squishy ass getting hit in the back).
I was a lightning psyker for a long time and decided to play around with the tree last night because I do play zealot mostly. I believe there is a melee build that works somewhere, and I think I found it (at least in my initial experimenting). I decided to stick mostly to the right side of the path, doing Scrier's Gaze and coupling with Smite. Anything that gives you faster attack, bonuses for melee, etc. should be brought in especially if it couples with Peril. I also am aiming for Disrupt Destiny though I might fiddle around some and do Empowered Psionics. My initial experience with a relic greatsword is being able to move very quick in this build, swing quick, and do massive damage while also being able to crowd control very easily. The Scrier's Gaze + Smite combo is great because you can overclock and not pop from Peril while it's active which was incredible.

Anyways mileage may vary but playing a zealot normally and going with this build felt pretty good!
You can scrap bubble if you want for that talent node that has ranged dodge on crit. It's good, but I'd rather creeping flames on Heresy to fix my peril mistakes since you still don't melt under gunfire.

If you like smite, then choose something that complements it like electro staff for single target. I run Dueling Sword for speed but Combat Blade is fine as well.
I've been maining 2 psykers since release, so I really don't have anything to say about the leveling phase. It's just been too long, and the game's changed too much since then.

But I will say this: Psykers are the most demanding & most unique of all the classes and depend a lot more on basics to even play right, they definitely have the highest skill cap. With that in mind, I'll borrow someone else's advice from another thread and suggest you avoid smite (bubble too, to a much lesser extent) as much as possible. It's ridiculously powerful, but it's also such a massive crutch that relying on it will severely impede with your development as a psyker.

For weapons I'd suggest the 1h or 2h Force Swords for melee, and either Voidstrike or -blast staves for ranged. There's of course a near infinite ways to play even on the highest level, but as someone new, those weapons are both extremely powerful and full of unique stuff & utility psykers would do well to learn early.

Force Sword push-attacks have a 9m range, massive stagger, always proc a weakspot hit (stacks related buffs), and with Deimos or FGS VIII combo into that super powerful heavy poke that 1-shots just about everything. The also have Deflector for blocking bullets, and fantastically wide & strong pushes you can mix in during melee to control the fight. The staves will teach you about sliding & dodging while charging and firing, to stay mobile and defend against ranged while pushing aggressively forward... something that works with all charged/channeled abilities like smite & BB. Learning different staff charge levels is also vital for the endgame where you're switching between low-charge blasts for speed & CC & weak headshot takedowns, and mid to full charge blasts for cleaving carnage and armor.
I've been mainly playing Auric Maelstorms, not really digging Havocs(it seems to me like it's a ♥♥♥♥♥♥♥♥ version of Aurics with even more server lag), so here goes:

The main problem with psyker is he's really squishy so you'd have to position yourself accordingly and while you can recover your toughness very quick with some talents, it won't save you from an overhead from a Crusher.

I generally run Trauma/Purgatus, going full soulblaze with warp charges and shout(with soulblase).

Pros:

With Purgatus, you delete mixed hordes, delete almost everything on screen, stagger everything on screen with your light staff attack

With Trauma, you delete everything on screen and can stagger ALL elites and specials, including Bastions/Crushers and send them flying in whatever direction you feel like... also you can supress/stunlock elites and specials that are too far away with your light attack of this staff

Cons:

With Purgatus, you struggle against Crusher patrols, like really struggle, since you can't delete it that fast

With Trauma, horde clearing is a bit worse

With both staves boss damage is meh

And overall, psykers are really squishy... so you also really want the talents for +50% dodge time/+1 dodge and ranged dodge for 1 second on crit.
Get rid of bubble shield. Go for the Square shield, it can stumble anyone that will try to go through it and damage them. It stops those chargers from charging towards your teammates if you have it up blocking their path. Then you can use that on higher levels. Get the 2x shield perk also.

I use smite, but I use it with lightning stave. I use the 2x square shield. Smite helps with hordes, just as long as your team does not leave you behind.
Αναρτήθηκε αρχικά από Arani:
I've been maining 2 psykers since release, so I really don't have anything to say about the leveling phase. It's just been too long, and the game's changed too much since then.

But I will say this: Psykers are the most demanding & most unique of all the classes and depend a lot more on basics to even play right, they definitely have the highest skill cap. With that in mind, I'll borrow someone else's advice from another thread and suggest you avoid smite (bubble too, to a much lesser extent) as much as possible. It's ridiculously powerful, but it's also such a massive crutch that relying on it will severely impede with your development as a psyker.

For weapons I'd suggest the 1h or 2h Force Swords for melee, and either Voidstrike or -blast staves for ranged. There's of course a near infinite ways to play even on the highest level, but as someone new, those weapons are both extremely powerful and full of unique stuff & utility psykers would do well to learn early.

Force Sword push-attacks have a 9m range, massive stagger, always proc a weakspot hit (stacks related buffs), and with Deimos or FGS VIII combo into that super powerful heavy poke that 1-shots just about everything. The also have Deflector for blocking bullets, and fantastically wide & strong pushes you can mix in during melee to control the fight. The staves will teach you about sliding & dodging while charging and firing, to stay mobile and defend against ranged while pushing aggressively forward... something that works with all charged/channeled abilities like smite & BB. Learning different staff charge levels is also vital for the endgame where you're switching between low-charge blasts for speed & CC & weak headshot takedowns, and mid to full charge blasts for cleaving carnage and armor.

Thanks for this reply (everyone really)

I've been playing around with the FGS VIII and it's been a solid all rounder melee weapon, especially with charging/special attack waves for clearing hordes or patrols in emergency. I picked up the voidstrike staff, as the charged shot just seems too good to pass up for clustered elites.

Brain burst is my go to for tackling gunners/shot gunners behind cover, including snipers. I also find it can do some good work against bosses (especially the beast of nurgle or chaos spawn, as it keeps me out of melee with them).

TBH, i find going more melee psyker has been a lot of fun. I tend to excel with zealot out of all the classes, and melee psyker has been surprisingly effective. I've tried a few different builds out but not really sure which ones are truly more effective than another...there seems to be an endless supply of ideas for psyker builds. It's neat since it shows how many possibilities there is, but also a bit overwhelming when trying to wrap your head around which one will work best for what i want it to do!

Still, i'll keep playing around and seeing what works best.
< >
Εμφάνιση 1-7 από 7 σχόλια
Ανά σελίδα: 1530 50

Ημ/νία ανάρτησης: 12 Ιαν, 13:39
Αναρτήσεις: 7