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The invincible spawning time should be now under 1.5 seconds on the current demo version. Should feel much more fair. Although at the higher difficulties, you do want to give a bit of space away from their spawn. They are smart enough to shield and dash at you to close the initial distance if you try to camp spawn.
We try to have a diverse set of weapons on each map. The second Gauntlet map "Omegabyte's ordeal" might have sets more to your liking.
Thanks for the feedback, it's hard to balance the game after playing it for so long. Same with the playtesters & our community, the longer they play, the more bias they get too. We appreciate the fresh eyes.
Lmk what you think of the balance of the other maps or Last Stand mode. We'd love to chat on the Discord and get your perspective.
i will say that while my opnion has stablized to be more positive, the non-pvp modes suffer a lot from corpses being very durable, sticky, and permanent, a lot of the time you lose to corpses forcing you out of a position or bogging you down rather than actual alive enemies