Torchlight II

Torchlight II

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Epic Encounters (v.56)
   
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4.784 MB
21 Jun, 2014 @ 7:27pm
13 Jul, 2016 @ 1:32pm
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Epic Encounters (v.56)

In 1 collection by Darkthan9800
Darkthan's Mod Collection
10 items
Description
All new Epic Encounters for your heroes, this mod currently includes three new dungeons, and three all new bosses for your heroes to conquer. These monsters are bizarre and terrifying, meet the Leviathan, Noxion, and Shaytan (Shaytan's model is the model for Zicarax from Synergies, this was added for those who cannot have Synergies.)

LATEST UPDATE NEWS: The loot for the leviathan is fixed! It should drop much more promising items! Also, there shouldn't be any floating objects from other mods in the dungeon hub.

You can find the Leviathan dungeon in the Ossean Wastes or in the Dungeon Hub, its name is the Ship's Bane Temple.

The Lore behind Ship's Bane Temple lies in the Ossean Wastes themselves, in a past era, the Ossean Wastes were covered in a vast ocean, but a cataclysmic event caused the ocean to collapse into holes in the world, these holes are still filled with the water from the vast ocean, and many of its creatures. One such creature still lurks in its waters, a great creature with the power to sink the greatest of vessels, if the Ezrohir ever find out about this ancient being the world would be in terrible danger; is your hero up to the challenge?

UPDATE #51: Now Epic Encounters should be Synergies compatible, if it isn't someone let me know.

UPDATE #41: I've added a Dungeon Hub, where you can find the portals to all of my upcoming and already made dungeons, the entrance to it is in the Estherian Enclave.

UPDATE #46: I've added a new dungeon to the hub, this one is the Caverns of The Tunneling Horror. There once was an ancient civilization that lived in the sands of the Mana wastes, a race of beings older than time itself, but they were hungry for power, drawing on magics even older than themselves they released a terrible monster to our world. This creature destroyed what was left of the ancient beings and dug tunnels underneath their city, eventually creating a sink hole which trapped the entire empire underground. There is proof that this creature still exists, and is tunneling towards Zeryphesh, if someone doesn't stop it, Zeryphesh could share the same fate as the ancient beings, is your hero strong enough to kill the beast, and save Zeryphesh?
106 Comments
DragonOfWar 2 Aug @ 6:05pm 
For those, who wants to fix issue with teleport, unpack this mod and go to media\DUNGEONS there will be the file named LEVIATHANLAIR.DAT open it with notepad++ or whatever, you will need to change PARENT_DUNGEON and PARENT_TOWN strings to <STRING>PARENT_DUNGEON:DUNGEONHUB and <STRING>PARENT_TOWN:DUNGEONHUB
Gulp DragonDawn 3 Aug, 2018 @ 10:06am 
balanced?
Emperor of Destruction 17 Jul, 2016 @ 3:23pm 
Warp Portal from SBT leads to Zeryphesh still; dungeon exit lead to a instance entrance in Ossean wastes.

No change from before. Works fine; just allows for sequence breaking.

Loot works great.
Emperor of Destruction 13 Jul, 2016 @ 3:19pm 
Thank you.
Darkthan9800  [author] 13 Jul, 2016 @ 1:35pm 
@Mr. Allard, everything that you wanted fixed is now fixed in the newest update I just published. Including the floating objects, the loot for the leviathan, and the dungeon exits.
Darkthan9800  [author] 13 Jul, 2016 @ 12:44pm 
@Mr. Allard, I've just fixed the dungeon exits and uploaded the new version to steam, in the next update (which should come today) I'll fix the loot choices for the leviathan.
Darkthan9800  [author] 13 Jul, 2016 @ 12:22pm 
@Mr. Allard, yeah, no problem. This should be a really easy fix for me to do.
Emperor of Destruction 11 Jul, 2016 @ 8:58pm 
Ok; ran COTH and SBT.

--- Tunneling Horror ran fine except the exit sent me to the Dungeon Hub compared to Halls of Anguish which sent me directly to the Esterian Enclave. Either is fine but it should be consistent. All dungeons were entered through; Enclave-Hub-Dungeon.

--- SBT's non boss loot was back to normal; varied.
--- The boss attacked as expected with or without tentacles.

Problems

--- The boss only dropped one stack of gold and a single green compared to the other bosses which dropped at least eight items of varying quality.
--- The exit still lead to a instanced dungeon in the Wastes of Act 2: I entered through Act 1 like last time.


So the SBT boss loot and the dungeon exits for all are persistent problems.


Also, I wanted to thank you for looking at this, especially since its just one guy's concerns.
Emperor of Destruction 11 Jul, 2016 @ 10:20am 
I believe the PVP arena was a vanilla instance: I never use it. Just noted it since it was a distinctive glitch.

My main concern was the exit change and the loot drop issues since they were severely affecting the replability of the map.

Will test the last one tonight and the SBT one more time to see if the same issues repeat.
Darkthan9800  [author] 11 Jul, 2016 @ 9:50am 
@Mr. Allard, that would make sense. Ship's Bane Temple was the first dungeon I did... Is the PVP hub a part of the base game? I know it's not something I added in... If it's from a mod other than mine, there's nothing I can do to fix that problem.