Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm really interested with this mod, thanks before!
It also doesn't feel really overpowered, because it's the latter half of the game that you get all this and you've already played through all the content by then and wanting to try out new stuff anyways, which this really just helps you accomplish.
Overall, it's why I like it better than the normal "just double everything" mods. :)
SKILLPOINTS ( counting fame )
Total skillpoints by lvl 100: 386 pts
Fun facts
- Maxed skills: are 25 skills + 11 pts leftover, vs vanilla's 6 skills + 7 pts leftover.
- (For normal class skill spread) You can max all passives, max 8 active skills, and still get tier II in the remaining active skills.
- For obvious reasons, this can make a class or mod that has lots of passives much more powerful (General Passives, or some of the passive heavy mod classes).
STAT POINTS
Total Statpoints by lvl 100: 850 pts
Comparison (3:2 split): 570 / 280 (vs vanilla's 330 / 165 )
Personally, I like a more even spread (and use the Vitality revamp, so it's worth having beyond gear equips), so I'd go more towards a 350 / 200 / 150 / 150 .