Torchlight II

Torchlight II

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Experience Pays Off (v.0)
   
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19 Jun, 2013 @ 9:46pm
20 Jun, 2013 @ 8:07am
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Experience Pays Off (v.0)

Description
The more experience you gain at something, often the easier it becomes to pick up associated skills.

With this in mind, I've created this mod to slowly up the skill and stat points you receive when gaining a new level. The first nine levels are standard, but at level ten you start gaining an additional stat point. You will gain an additional stat point every ten levels until this caps at level 50 and 10 stat points per level.

At level 15 you begin gaining an additional skill point and further gain an additional skill point every 15 levels until level 60 and the cap of 5 skill points per level.

This mod will NOT bind to your save and was inspired by the Level Tweaks mod by Alreadyded as well as the Torchlight 1 mod Increased Stat/Skill Ups V1.0 by TormakSaber.
17 Comments
Domino/DarkEyv 22 Jun, 2016 @ 9:18pm 
I've used your mod in my modpack, credit given in the form of a link to this page. I'm not expecting the pack to get much attention, but let me know personally if you have an issue with it being available in it publicly. Thanks. http://node2.projectplanet.cn/@steamcommunity.com/sharedfiles/filedetails/?id=708909629
HVS 29 Jul, 2014 @ 7:24pm 
can anyone put the mod on rgf or other download site for non-steam user?
I'm really interested with this mod, thanks before!
Rhapscallion 18 Jan, 2014 @ 4:21pm 
I just restart the game and when I levveled again It was working. I think it even gave me the points i was missing.
Akmetan  [author] 17 Jan, 2014 @ 6:59am 
@Rhap Rhap9: I've checked the mod itself as well as played it in game and it appears to be working fine for me (my lvl 42 embermage gained 9 stat points and 3 skill points as she should have). Perhaps check other mods you might be running? Anyone else having this same issue?
Rhapscallion 15 Jan, 2014 @ 5:16pm 
I didn't start getting an extra pint after level 30. It's only giving me 2 still and I'm level 34 now.
Kaisoku 28 Jul, 2013 @ 8:58am 
Also, it really helps move away from the feeling that you need to seek Boris for your enchants. Since you have so much in the way of stat points, you can afford to not get so many stat enchants by late game, and try out other neat stuff.

It also doesn't feel really overpowered, because it's the latter half of the game that you get all this and you've already played through all the content by then and wanting to try out new stuff anyways, which this really just helps you accomplish.

Overall, it's why I like it better than the normal "just double everything" mods. :)
Kaisoku 28 Jul, 2013 @ 8:58am 
In case anyone wants to know how this compares to regular or just "double points" (and wants to plan out their stats like I did), here's a bit of a rundown:

SKILLPOINTS ( counting fame )
Total skillpoints by lvl 100: 386 pts
Fun facts
- Maxed skills: are 25 skills + 11 pts leftover, vs vanilla's 6 skills + 7 pts leftover.
- (For normal class skill spread) You can max all passives, max 8 active skills, and still get tier II in the remaining active skills.
- For obvious reasons, this can make a class or mod that has lots of passives much more powerful (General Passives, or some of the passive heavy mod classes).

STAT POINTS
Total Statpoints by lvl 100: 850 pts
Comparison (3:2 split): 570 / 280 (vs vanilla's 330 / 165 )

Personally, I like a more even spread (and use the Vitality revamp, so it's worth having beyond gear equips), so I'd go more towards a 350 / 200 / 150 / 150 .
TwinTails 3 Jul, 2013 @ 2:42am 
@Akmetan Ah okay, thank you for clearing that up :)
Akmetan  [author] 2 Jul, 2013 @ 9:01pm 
@TwinTails - Certain mods will attach themselves to your save file and will not allow you to play that file/character unless the mod in question is active. This is known as "binding." My mod can be turned on and off for a character without issue. Hope that answers your question.
TwinTails 2 Jul, 2013 @ 10:06am 
Can I ask what you mean by 'This mod will NOT bind to your save'?